struct mrpt::opengl::FrameBuffer::RAII_Impl::State

Overview

#include <mrpt/opengl/FrameBuffer.h>

struct State
{
    // fields

    bool m_created = false;
    bool m_isDepthMap = false;
    unsigned int m_Framebuffer = 0;
    unsigned int m_Depth = 0;
    unsigned int m_Color = 0;
    unsigned int m_DepthMapTexture = 0;
    unsigned int m_width = 0;
    unsigned int m_height = 0;
    int m_Samples = 0;
};

Fields

int m_Samples = 0

In pixels.