struct mrpt::opengl::CRenderizable::RenderContextΒΆ

#include <mrpt/opengl/CRenderizable.h>

struct RenderContext
{
    //
fields

    const mrpt::opengl::TRenderMatrices* state = nullptr;
    const mrpt::opengl::Program* shader = nullptr;
    mrpt::opengl::shader_id_t shader_id;
    const mrpt::opengl::TLightParameters* lights = nullptr;
};