#include <windows.h>
#include <stddef.h>
Go to the source code of this file.
Functions | |
typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red |
typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target) |
typedef | GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program |
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION |
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define GL_FOG_COORD GL_FOG_COORDINATE |
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
#define GL_MODELVIEW0_EXT GL_MODELVIEW |
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT |
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
#define GL_SRC0_RGB GL_SOURCE0_RGB |
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
#define GL_SRC1_RGB GL_SOURCE1_RGB |
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
#define GL_SRC2_RGB GL_SOURCE2_RGB |
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
typedef GLhandleARB attachedObj |
typedef GLenum attachment |
typedef GLsizei GLsizei colorSamples |
typedef GLsizei coverageSamples |
typedef GLenum dfactorRGB |
typedef GLuint framebuffer |
typedef GLuint * framebuffers |
typedef unsigned int GLhandleARB |
typedef int64_t GLint64EXT |
typedef ptrdiff_t GLintptrARB |
typedef ptrdiff_t GLsizeiptr |
typedef ptrdiff_t GLsizeiptrARB |
typedef uint64_t GLuint64EXT |
typedef GLenum internalFormat |
typedef const GLuint const GLclampf* priorities |
typedef GLuint * renderbuffers |
typedef GLenum GLenum renderbuffertarget |
typedef const GLuint GLboolean * residences |
typedef GLenum GLenum sfactorAlpha |
typedef GLuint stencilClearTag |
typedef GLenum storagetype |
typedef GLhandleARB | ( | APIENTRYP | PFNGLGETHANDLEARBPROC | ) |
typedef void | ( | APIENTRYP | PFNGLBLENDCOLORPROC | ) |
Referenced by IoInterfaceFile::appendData(), IoInterface::appendData(), IoInterface::create(), IoInterface::deleteData(), IoInterface::find(), IoInterface::getName(), mrpt::opengl::gl_utils::glDrawText(), IoInterface::insertData(), SerialInterface::open(), IoInterface::open(), UsbInterface::setRawIo(), IoInterface::setReadPosition(), IoInterface::setTimeout(), IoInterface::setWritePosition(), mrpt::utils::simpleini::SI_ConvertA< char >::SizeFromStore(), IoInterface::waitForData(), and write_tables_only().
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