MRPT  2.0.5
Classes | Namespaces | Enumerations
opengl_fonts.h File Reference
#include <mrpt/core/common.h>
#include <mrpt/img/TColor.h>
#include <string>
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struct  mrpt::opengl::TFontParams
 A description of a bitmapped or vectorized text font. More...
struct  mrpt::opengl::T2DTextData
 An auxiliary struct for holding a list of text messages in some mrpt::opengl & mrpt::gui classes The font can be either a bitmapped or a vectorized font. More...


 The namespace for 3D scene representation and rendering.


enum  mrpt::opengl::TOpenGLFontStyle { mrpt::opengl::FILL = 0, mrpt::opengl::OUTLINE = 1, mrpt::opengl::NICE = 2 }
 Different style for vectorized font rendering. More...

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