MRPT  1.9.9
glext.h
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1 /* +------------------------------------------------------------------------+
2  | Mobile Robot Programming Toolkit (MRPT) |
3  | https://www.mrpt.org/ |
4  | |
5  | Copyright (c) 2005-2019, Individual contributors, see AUTHORS file |
6  | See: https://www.mrpt.org/Authors - All rights reserved. |
7  | Released under BSD License. See: https://www.mrpt.org/License |
8  +------------------------------------------------------------------------+ */
9 #ifndef __glext_h_ // Do NOT remove this guard
10 #define __glext_h_
11 
12 #ifdef __cplusplus
13 extern "C"
14 {
15 #endif
16 
17  /*
18  ** Copyright (c) 2007 The Khronos Group Inc.
19  **
20  ** Permission is hereby granted, free of charge, to any person obtaining a
21  ** copy of this software and/or associated documentation files (the
22  ** "Materials"), to deal in the Materials without restriction, including
23  ** without limitation the rights to use, copy, modify, merge, publish,
24  ** distribute, sublicense, and/or sell copies of the Materials, and to
25  ** permit persons to whom the Materials are furnished to do so, subject to
26  ** the following conditions:
27  **
28  ** The above copyright notice and this permission notice shall be included
29  ** in all copies or substantial portions of the Materials.
30  **
31  ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
32  ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
33  ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
34  ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
35  ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
36  ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
37  ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
38  */
39 
40 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && \
41  !defined(__SCITECH_SNAP__)
42 #define WIN32_LEAN_AND_MEAN 1
43 #include <windows.h>
44 #endif
45 
46 #ifndef APIENTRY
47 #define APIENTRY
48 #endif
49 #ifndef APIENTRYP
50 #define APIENTRYP APIENTRY*
51 #endif
52 #ifndef GLAPI
53 #define GLAPI extern
54 #endif
55 
56 /*************************************************************/
57 
58 /* Header file version number, required by OpenGL ABI for Linux */
59 /* glext.h last updated 2007/02/12 */
60 /* Current version at http://www.opengl.org/registry/ */
61 #define GL_GLEXT_VERSION 39
62 
63 #ifndef GL_VERSION_1_2
64 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
65 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
66 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
67 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
68 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
69 #define GL_RESCALE_NORMAL 0x803A
70 #define GL_TEXTURE_BINDING_3D 0x806A
71 #define GL_PACK_SKIP_IMAGES 0x806B
72 #define GL_PACK_IMAGE_HEIGHT 0x806C
73 #define GL_UNPACK_SKIP_IMAGES 0x806D
74 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
75 #define GL_TEXTURE_3D 0x806F
76 #define GL_PROXY_TEXTURE_3D 0x8070
77 #define GL_TEXTURE_DEPTH 0x8071
78 #define GL_TEXTURE_WRAP_R 0x8072
79 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
80 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
81 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
82 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
83 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
84 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
85 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
86 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
87 #define GL_BGR 0x80E0
88 #define GL_BGRA 0x80E1
89 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
90 #define GL_MAX_ELEMENTS_INDICES 0x80E9
91 #define GL_CLAMP_TO_EDGE 0x812F
92 #define GL_TEXTURE_MIN_LOD 0x813A
93 #define GL_TEXTURE_MAX_LOD 0x813B
94 #define GL_TEXTURE_BASE_LEVEL 0x813C
95 #define GL_TEXTURE_MAX_LEVEL 0x813D
96 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
97 #define GL_SINGLE_COLOR 0x81F9
98 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
99 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
100 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
101 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
102 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
103 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
104 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
105 #endif
106 
107 #ifndef GL_ARB_imaging
108 #define GL_CONSTANT_COLOR 0x8001
109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
110 #define GL_CONSTANT_ALPHA 0x8003
111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112 #define GL_BLEND_COLOR 0x8005
113 #define GL_FUNC_ADD 0x8006
114 #define GL_MIN 0x8007
115 #define GL_MAX 0x8008
116 #define GL_BLEND_EQUATION 0x8009
117 #define GL_FUNC_SUBTRACT 0x800A
118 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
119 #define GL_CONVOLUTION_1D 0x8010
120 #define GL_CONVOLUTION_2D 0x8011
121 #define GL_SEPARABLE_2D 0x8012
122 #define GL_CONVOLUTION_BORDER_MODE 0x8013
123 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
124 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
125 #define GL_REDUCE 0x8016
126 #define GL_CONVOLUTION_FORMAT 0x8017
127 #define GL_CONVOLUTION_WIDTH 0x8018
128 #define GL_CONVOLUTION_HEIGHT 0x8019
129 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
130 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
131 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
132 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
133 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
134 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
135 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
136 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
137 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
138 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
139 #define GL_HISTOGRAM 0x8024
140 #define GL_PROXY_HISTOGRAM 0x8025
141 #define GL_HISTOGRAM_WIDTH 0x8026
142 #define GL_HISTOGRAM_FORMAT 0x8027
143 #define GL_HISTOGRAM_RED_SIZE 0x8028
144 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
145 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
146 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
147 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
148 #define GL_HISTOGRAM_SINK 0x802D
149 #define GL_MINMAX 0x802E
150 #define GL_MINMAX_FORMAT 0x802F
151 #define GL_MINMAX_SINK 0x8030
152 #define GL_TABLE_TOO_LARGE 0x8031
153 #define GL_COLOR_MATRIX 0x80B1
154 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
155 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
156 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
157 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
158 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
159 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
160 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
161 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
162 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
163 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
164 #define GL_COLOR_TABLE 0x80D0
165 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
166 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
167 #define GL_PROXY_COLOR_TABLE 0x80D3
168 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
169 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
170 #define GL_COLOR_TABLE_SCALE 0x80D6
171 #define GL_COLOR_TABLE_BIAS 0x80D7
172 #define GL_COLOR_TABLE_FORMAT 0x80D8
173 #define GL_COLOR_TABLE_WIDTH 0x80D9
174 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
175 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
176 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
177 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
178 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
179 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
180 #define GL_CONSTANT_BORDER 0x8151
181 #define GL_REPLICATE_BORDER 0x8153
182 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
183 #endif
184 
185 #ifndef GL_VERSION_1_3
186 #define GL_TEXTURE0 0x84C0
187 #define GL_TEXTURE1 0x84C1
188 #define GL_TEXTURE2 0x84C2
189 #define GL_TEXTURE3 0x84C3
190 #define GL_TEXTURE4 0x84C4
191 #define GL_TEXTURE5 0x84C5
192 #define GL_TEXTURE6 0x84C6
193 #define GL_TEXTURE7 0x84C7
194 #define GL_TEXTURE8 0x84C8
195 #define GL_TEXTURE9 0x84C9
196 #define GL_TEXTURE10 0x84CA
197 #define GL_TEXTURE11 0x84CB
198 #define GL_TEXTURE12 0x84CC
199 #define GL_TEXTURE13 0x84CD
200 #define GL_TEXTURE14 0x84CE
201 #define GL_TEXTURE15 0x84CF
202 #define GL_TEXTURE16 0x84D0
203 #define GL_TEXTURE17 0x84D1
204 #define GL_TEXTURE18 0x84D2
205 #define GL_TEXTURE19 0x84D3
206 #define GL_TEXTURE20 0x84D4
207 #define GL_TEXTURE21 0x84D5
208 #define GL_TEXTURE22 0x84D6
209 #define GL_TEXTURE23 0x84D7
210 #define GL_TEXTURE24 0x84D8
211 #define GL_TEXTURE25 0x84D9
212 #define GL_TEXTURE26 0x84DA
213 #define GL_TEXTURE27 0x84DB
214 #define GL_TEXTURE28 0x84DC
215 #define GL_TEXTURE29 0x84DD
216 #define GL_TEXTURE30 0x84DE
217 #define GL_TEXTURE31 0x84DF
218 #define GL_ACTIVE_TEXTURE 0x84E0
219 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
220 #define GL_MAX_TEXTURE_UNITS 0x84E2
221 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
222 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
223 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
224 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
225 #define GL_MULTISAMPLE 0x809D
226 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
227 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
228 #define GL_SAMPLE_COVERAGE 0x80A0
229 #define GL_SAMPLE_BUFFERS 0x80A8
230 #define GL_SAMPLES 0x80A9
231 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
232 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
233 #define GL_MULTISAMPLE_BIT 0x20000000
234 #define GL_NORMAL_MAP 0x8511
235 #define GL_REFLECTION_MAP 0x8512
236 #define GL_TEXTURE_CUBE_MAP 0x8513
237 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
238 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
239 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
240 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
241 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
242 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
243 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
244 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
245 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
246 #define GL_COMPRESSED_ALPHA 0x84E9
247 #define GL_COMPRESSED_LUMINANCE 0x84EA
248 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
249 #define GL_COMPRESSED_INTENSITY 0x84EC
250 #define GL_COMPRESSED_RGB 0x84ED
251 #define GL_COMPRESSED_RGBA 0x84EE
252 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
253 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
254 #define GL_TEXTURE_COMPRESSED 0x86A1
255 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
256 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
257 #define GL_CLAMP_TO_BORDER 0x812D
258 #define GL_COMBINE 0x8570
259 #define GL_COMBINE_RGB 0x8571
260 #define GL_COMBINE_ALPHA 0x8572
261 #define GL_SOURCE0_RGB 0x8580
262 #define GL_SOURCE1_RGB 0x8581
263 #define GL_SOURCE2_RGB 0x8582
264 #define GL_SOURCE0_ALPHA 0x8588
265 #define GL_SOURCE1_ALPHA 0x8589
266 #define GL_SOURCE2_ALPHA 0x858A
267 #define GL_OPERAND0_RGB 0x8590
268 #define GL_OPERAND1_RGB 0x8591
269 #define GL_OPERAND2_RGB 0x8592
270 #define GL_OPERAND0_ALPHA 0x8598
271 #define GL_OPERAND1_ALPHA 0x8599
272 #define GL_OPERAND2_ALPHA 0x859A
273 #define GL_RGB_SCALE 0x8573
274 #define GL_ADD_SIGNED 0x8574
275 #define GL_INTERPOLATE 0x8575
276 #define GL_SUBTRACT 0x84E7
277 #define GL_CONSTANT 0x8576
278 #define GL_PRIMARY_COLOR 0x8577
279 #define GL_PREVIOUS 0x8578
280 #define GL_DOT3_RGB 0x86AE
281 #define GL_DOT3_RGBA 0x86AF
282 #endif
283 
284 #ifndef GL_VERSION_1_4
285 #define GL_BLEND_DST_RGB 0x80C8
286 #define GL_BLEND_SRC_RGB 0x80C9
287 #define GL_BLEND_DST_ALPHA 0x80CA
288 #define GL_BLEND_SRC_ALPHA 0x80CB
289 #define GL_POINT_SIZE_MIN 0x8126
290 #define GL_POINT_SIZE_MAX 0x8127
291 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
292 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
293 #define GL_GENERATE_MIPMAP 0x8191
294 #define GL_GENERATE_MIPMAP_HINT 0x8192
295 #define GL_DEPTH_COMPONENT16 0x81A5
296 #define GL_DEPTH_COMPONENT24 0x81A6
297 #define GL_DEPTH_COMPONENT32 0x81A7
298 #define GL_MIRRORED_REPEAT 0x8370
299 #define GL_FOG_COORDINATE_SOURCE 0x8450
300 #define GL_FOG_COORDINATE 0x8451
301 #define GL_FRAGMENT_DEPTH 0x8452
302 #define GL_CURRENT_FOG_COORDINATE 0x8453
303 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
304 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
305 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
306 #define GL_FOG_COORDINATE_ARRAY 0x8457
307 #define GL_COLOR_SUM 0x8458
308 #define GL_CURRENT_SECONDARY_COLOR 0x8459
309 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
310 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
311 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
312 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
313 #define GL_SECONDARY_COLOR_ARRAY 0x845E
314 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
315 #define GL_TEXTURE_FILTER_CONTROL 0x8500
316 #define GL_TEXTURE_LOD_BIAS 0x8501
317 #define GL_INCR_WRAP 0x8507
318 #define GL_DECR_WRAP 0x8508
319 #define GL_TEXTURE_DEPTH_SIZE 0x884A
320 #define GL_DEPTH_TEXTURE_MODE 0x884B
321 #define GL_TEXTURE_COMPARE_MODE 0x884C
322 #define GL_TEXTURE_COMPARE_FUNC 0x884D
323 #define GL_COMPARE_R_TO_TEXTURE 0x884E
324 #endif
325 
326 #ifndef GL_VERSION_1_5
327 #define GL_BUFFER_SIZE 0x8764
328 #define GL_BUFFER_USAGE 0x8765
329 #define GL_QUERY_COUNTER_BITS 0x8864
330 #define GL_CURRENT_QUERY 0x8865
331 #define GL_QUERY_RESULT 0x8866
332 #define GL_QUERY_RESULT_AVAILABLE 0x8867
333 #define GL_ARRAY_BUFFER 0x8892
334 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
335 #define GL_ARRAY_BUFFER_BINDING 0x8894
336 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
337 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
338 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
339 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
340 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
341 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
342 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
343 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
344 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
345 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
346 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
347 #define GL_READ_ONLY 0x88B8
348 #define GL_WRITE_ONLY 0x88B9
349 #define GL_READ_WRITE 0x88BA
350 #define GL_BUFFER_ACCESS 0x88BB
351 #define GL_BUFFER_MAPPED 0x88BC
352 #define GL_BUFFER_MAP_POINTER 0x88BD
353 #define GL_STREAM_DRAW 0x88E0
354 #define GL_STREAM_READ 0x88E1
355 #define GL_STREAM_COPY 0x88E2
356 #define GL_STATIC_DRAW 0x88E4
357 #define GL_STATIC_READ 0x88E5
358 #define GL_STATIC_COPY 0x88E6
359 #define GL_DYNAMIC_DRAW 0x88E8
360 #define GL_DYNAMIC_READ 0x88E9
361 #define GL_DYNAMIC_COPY 0x88EA
362 #define GL_SAMPLES_PASSED 0x8914
363 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
364 #define GL_FOG_COORD GL_FOG_COORDINATE
365 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
366 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
367 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
368 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
369 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
370 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
371 #define GL_SRC0_RGB GL_SOURCE0_RGB
372 #define GL_SRC1_RGB GL_SOURCE1_RGB
373 #define GL_SRC2_RGB GL_SOURCE2_RGB
374 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
375 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
376 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
377 #endif
378 
379 #ifndef GL_VERSION_2_0
380 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
381 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
382 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
383 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
384 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
385 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
386 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
387 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
388 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
389 #define GL_STENCIL_BACK_FUNC 0x8800
390 #define GL_STENCIL_BACK_FAIL 0x8801
391 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
392 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
393 #define GL_MAX_DRAW_BUFFERS 0x8824
394 #define GL_DRAW_BUFFER0 0x8825
395 #define GL_DRAW_BUFFER1 0x8826
396 #define GL_DRAW_BUFFER2 0x8827
397 #define GL_DRAW_BUFFER3 0x8828
398 #define GL_DRAW_BUFFER4 0x8829
399 #define GL_DRAW_BUFFER5 0x882A
400 #define GL_DRAW_BUFFER6 0x882B
401 #define GL_DRAW_BUFFER7 0x882C
402 #define GL_DRAW_BUFFER8 0x882D
403 #define GL_DRAW_BUFFER9 0x882E
404 #define GL_DRAW_BUFFER10 0x882F
405 #define GL_DRAW_BUFFER11 0x8830
406 #define GL_DRAW_BUFFER12 0x8831
407 #define GL_DRAW_BUFFER13 0x8832
408 #define GL_DRAW_BUFFER14 0x8833
409 #define GL_DRAW_BUFFER15 0x8834
410 #define GL_BLEND_EQUATION_ALPHA 0x883D
411 #define GL_POINT_SPRITE 0x8861
412 #define GL_COORD_REPLACE 0x8862
413 #define GL_MAX_VERTEX_ATTRIBS 0x8869
414 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
415 #define GL_MAX_TEXTURE_COORDS 0x8871
416 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
417 #define GL_FRAGMENT_SHADER 0x8B30
418 #define GL_VERTEX_SHADER 0x8B31
419 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
420 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
421 #define GL_MAX_VARYING_FLOATS 0x8B4B
422 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
423 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
424 #define GL_SHADER_TYPE 0x8B4F
425 #define GL_FLOAT_VEC2 0x8B50
426 #define GL_FLOAT_VEC3 0x8B51
427 #define GL_FLOAT_VEC4 0x8B52
428 #define GL_INT_VEC2 0x8B53
429 #define GL_INT_VEC3 0x8B54
430 #define GL_INT_VEC4 0x8B55
431 #define GL_BOOL 0x8B56
432 #define GL_BOOL_VEC2 0x8B57
433 #define GL_BOOL_VEC3 0x8B58
434 #define GL_BOOL_VEC4 0x8B59
435 #define GL_FLOAT_MAT2 0x8B5A
436 #define GL_FLOAT_MAT3 0x8B5B
437 #define GL_FLOAT_MAT4 0x8B5C
438 #define GL_SAMPLER_1D 0x8B5D
439 #define GL_SAMPLER_2D 0x8B5E
440 #define GL_SAMPLER_3D 0x8B5F
441 #define GL_SAMPLER_CUBE 0x8B60
442 #define GL_SAMPLER_1D_SHADOW 0x8B61
443 #define GL_SAMPLER_2D_SHADOW 0x8B62
444 #define GL_DELETE_STATUS 0x8B80
445 #define GL_COMPILE_STATUS 0x8B81
446 #define GL_LINK_STATUS 0x8B82
447 #define GL_VALIDATE_STATUS 0x8B83
448 #define GL_INFO_LOG_LENGTH 0x8B84
449 #define GL_ATTACHED_SHADERS 0x8B85
450 #define GL_ACTIVE_UNIFORMS 0x8B86
451 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
452 #define GL_SHADER_SOURCE_LENGTH 0x8B88
453 #define GL_ACTIVE_ATTRIBUTES 0x8B89
454 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
455 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
456 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
457 #define GL_CURRENT_PROGRAM 0x8B8D
458 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
459 #define GL_LOWER_LEFT 0x8CA1
460 #define GL_UPPER_LEFT 0x8CA2
461 #define GL_STENCIL_BACK_REF 0x8CA3
462 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
463 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
464 #endif
465 
466 #ifndef GL_VERSION_2_1
467 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
468 #define GL_PIXEL_PACK_BUFFER 0x88EB
469 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
470 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
471 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
472 #define GL_FLOAT_MAT2x3 0x8B65
473 #define GL_FLOAT_MAT2x4 0x8B66
474 #define GL_FLOAT_MAT3x2 0x8B67
475 #define GL_FLOAT_MAT3x4 0x8B68
476 #define GL_FLOAT_MAT4x2 0x8B69
477 #define GL_FLOAT_MAT4x3 0x8B6A
478 #define GL_SRGB 0x8C40
479 #define GL_SRGB8 0x8C41
480 #define GL_SRGB_ALPHA 0x8C42
481 #define GL_SRGB8_ALPHA8 0x8C43
482 #define GL_SLUMINANCE_ALPHA 0x8C44
483 #define GL_SLUMINANCE8_ALPHA8 0x8C45
484 #define GL_SLUMINANCE 0x8C46
485 #define GL_SLUMINANCE8 0x8C47
486 #define GL_COMPRESSED_SRGB 0x8C48
487 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
488 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
489 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
490 #endif
491 
492 #ifndef GL_ARB_multitexture
493 #define GL_TEXTURE0_ARB 0x84C0
494 #define GL_TEXTURE1_ARB 0x84C1
495 #define GL_TEXTURE2_ARB 0x84C2
496 #define GL_TEXTURE3_ARB 0x84C3
497 #define GL_TEXTURE4_ARB 0x84C4
498 #define GL_TEXTURE5_ARB 0x84C5
499 #define GL_TEXTURE6_ARB 0x84C6
500 #define GL_TEXTURE7_ARB 0x84C7
501 #define GL_TEXTURE8_ARB 0x84C8
502 #define GL_TEXTURE9_ARB 0x84C9
503 #define GL_TEXTURE10_ARB 0x84CA
504 #define GL_TEXTURE11_ARB 0x84CB
505 #define GL_TEXTURE12_ARB 0x84CC
506 #define GL_TEXTURE13_ARB 0x84CD
507 #define GL_TEXTURE14_ARB 0x84CE
508 #define GL_TEXTURE15_ARB 0x84CF
509 #define GL_TEXTURE16_ARB 0x84D0
510 #define GL_TEXTURE17_ARB 0x84D1
511 #define GL_TEXTURE18_ARB 0x84D2
512 #define GL_TEXTURE19_ARB 0x84D3
513 #define GL_TEXTURE20_ARB 0x84D4
514 #define GL_TEXTURE21_ARB 0x84D5
515 #define GL_TEXTURE22_ARB 0x84D6
516 #define GL_TEXTURE23_ARB 0x84D7
517 #define GL_TEXTURE24_ARB 0x84D8
518 #define GL_TEXTURE25_ARB 0x84D9
519 #define GL_TEXTURE26_ARB 0x84DA
520 #define GL_TEXTURE27_ARB 0x84DB
521 #define GL_TEXTURE28_ARB 0x84DC
522 #define GL_TEXTURE29_ARB 0x84DD
523 #define GL_TEXTURE30_ARB 0x84DE
524 #define GL_TEXTURE31_ARB 0x84DF
525 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
526 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
527 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
528 #endif
529 
530 #ifndef GL_ARB_transpose_matrix
531 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
532 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
533 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
534 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
535 #endif
536 
537 #ifndef GL_ARB_multisample
538 #define GL_MULTISAMPLE_ARB 0x809D
539 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
540 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
541 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
542 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
543 #define GL_SAMPLES_ARB 0x80A9
544 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
545 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
546 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
547 #endif
548 
549 #ifndef GL_ARB_texture_env_add
550 #endif
551 
552 #ifndef GL_ARB_texture_cube_map
553 #define GL_NORMAL_MAP_ARB 0x8511
554 #define GL_REFLECTION_MAP_ARB 0x8512
555 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
556 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
557 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
558 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
559 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
560 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
561 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
562 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
563 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
564 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
565 #endif
566 
567 #ifndef GL_ARB_texture_compression
568 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
569 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
570 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
571 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
572 #define GL_COMPRESSED_RGB_ARB 0x84ED
573 #define GL_COMPRESSED_RGBA_ARB 0x84EE
574 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
575 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
576 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
577 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
578 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
579 #endif
580 
581 #ifndef GL_ARB_texture_border_clamp
582 #define GL_CLAMP_TO_BORDER_ARB 0x812D
583 #endif
584 
585 #ifndef GL_ARB_point_parameters
586 #define GL_POINT_SIZE_MIN_ARB 0x8126
587 #define GL_POINT_SIZE_MAX_ARB 0x8127
588 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
589 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
590 #endif
591 
592 #ifndef GL_ARB_vertex_blend
593 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
594 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
595 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
596 #define GL_VERTEX_BLEND_ARB 0x86A7
597 #define GL_CURRENT_WEIGHT_ARB 0x86A8
598 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
599 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
600 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
601 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
602 #define GL_WEIGHT_ARRAY_ARB 0x86AD
603 #define GL_MODELVIEW0_ARB 0x1700
604 #define GL_MODELVIEW1_ARB 0x850A
605 #define GL_MODELVIEW2_ARB 0x8722
606 #define GL_MODELVIEW3_ARB 0x8723
607 #define GL_MODELVIEW4_ARB 0x8724
608 #define GL_MODELVIEW5_ARB 0x8725
609 #define GL_MODELVIEW6_ARB 0x8726
610 #define GL_MODELVIEW7_ARB 0x8727
611 #define GL_MODELVIEW8_ARB 0x8728
612 #define GL_MODELVIEW9_ARB 0x8729
613 #define GL_MODELVIEW10_ARB 0x872A
614 #define GL_MODELVIEW11_ARB 0x872B
615 #define GL_MODELVIEW12_ARB 0x872C
616 #define GL_MODELVIEW13_ARB 0x872D
617 #define GL_MODELVIEW14_ARB 0x872E
618 #define GL_MODELVIEW15_ARB 0x872F
619 #define GL_MODELVIEW16_ARB 0x8730
620 #define GL_MODELVIEW17_ARB 0x8731
621 #define GL_MODELVIEW18_ARB 0x8732
622 #define GL_MODELVIEW19_ARB 0x8733
623 #define GL_MODELVIEW20_ARB 0x8734
624 #define GL_MODELVIEW21_ARB 0x8735
625 #define GL_MODELVIEW22_ARB 0x8736
626 #define GL_MODELVIEW23_ARB 0x8737
627 #define GL_MODELVIEW24_ARB 0x8738
628 #define GL_MODELVIEW25_ARB 0x8739
629 #define GL_MODELVIEW26_ARB 0x873A
630 #define GL_MODELVIEW27_ARB 0x873B
631 #define GL_MODELVIEW28_ARB 0x873C
632 #define GL_MODELVIEW29_ARB 0x873D
633 #define GL_MODELVIEW30_ARB 0x873E
634 #define GL_MODELVIEW31_ARB 0x873F
635 #endif
636 
637 #ifndef GL_ARB_matrix_palette
638 #define GL_MATRIX_PALETTE_ARB 0x8840
639 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
640 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
641 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
642 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
643 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
644 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
645 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
646 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
647 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
648 #endif
649 
650 #ifndef GL_ARB_texture_env_combine
651 #define GL_COMBINE_ARB 0x8570
652 #define GL_COMBINE_RGB_ARB 0x8571
653 #define GL_COMBINE_ALPHA_ARB 0x8572
654 #define GL_SOURCE0_RGB_ARB 0x8580
655 #define GL_SOURCE1_RGB_ARB 0x8581
656 #define GL_SOURCE2_RGB_ARB 0x8582
657 #define GL_SOURCE0_ALPHA_ARB 0x8588
658 #define GL_SOURCE1_ALPHA_ARB 0x8589
659 #define GL_SOURCE2_ALPHA_ARB 0x858A
660 #define GL_OPERAND0_RGB_ARB 0x8590
661 #define GL_OPERAND1_RGB_ARB 0x8591
662 #define GL_OPERAND2_RGB_ARB 0x8592
663 #define GL_OPERAND0_ALPHA_ARB 0x8598
664 #define GL_OPERAND1_ALPHA_ARB 0x8599
665 #define GL_OPERAND2_ALPHA_ARB 0x859A
666 #define GL_RGB_SCALE_ARB 0x8573
667 #define GL_ADD_SIGNED_ARB 0x8574
668 #define GL_INTERPOLATE_ARB 0x8575
669 #define GL_SUBTRACT_ARB 0x84E7
670 #define GL_CONSTANT_ARB 0x8576
671 #define GL_PRIMARY_COLOR_ARB 0x8577
672 #define GL_PREVIOUS_ARB 0x8578
673 #endif
674 
675 #ifndef GL_ARB_texture_env_crossbar
676 #endif
677 
678 #ifndef GL_ARB_texture_env_dot3
679 #define GL_DOT3_RGB_ARB 0x86AE
680 #define GL_DOT3_RGBA_ARB 0x86AF
681 #endif
682 
683 #ifndef GL_ARB_texture_mirrored_repeat
684 #define GL_MIRRORED_REPEAT_ARB 0x8370
685 #endif
686 
687 #ifndef GL_ARB_depth_texture
688 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
689 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
690 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
691 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
692 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
693 #endif
694 
695 #ifndef GL_ARB_shadow
696 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
697 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
698 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
699 #endif
700 
701 #ifndef GL_ARB_shadow_ambient
702 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
703 #endif
704 
705 #ifndef GL_ARB_window_pos
706 #endif
707 
708 #ifndef GL_ARB_vertex_program
709 #define GL_COLOR_SUM_ARB 0x8458
710 #define GL_VERTEX_PROGRAM_ARB 0x8620
711 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
712 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
713 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
714 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
715 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
716 #define GL_PROGRAM_LENGTH_ARB 0x8627
717 #define GL_PROGRAM_STRING_ARB 0x8628
718 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
719 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
720 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
721 #define GL_CURRENT_MATRIX_ARB 0x8641
722 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
723 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
724 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
725 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
726 #define GL_PROGRAM_BINDING_ARB 0x8677
727 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
728 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
729 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
730 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
731 #define GL_PROGRAM_FORMAT_ARB 0x8876
732 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
733 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
734 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
735 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
736 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
737 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
738 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
739 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
740 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
741 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
742 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
743 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
744 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
745 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
746 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
747 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
748 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
749 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
750 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
751 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
752 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
753 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
754 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
755 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
756 #define GL_MATRIX0_ARB 0x88C0
757 #define GL_MATRIX1_ARB 0x88C1
758 #define GL_MATRIX2_ARB 0x88C2
759 #define GL_MATRIX3_ARB 0x88C3
760 #define GL_MATRIX4_ARB 0x88C4
761 #define GL_MATRIX5_ARB 0x88C5
762 #define GL_MATRIX6_ARB 0x88C6
763 #define GL_MATRIX7_ARB 0x88C7
764 #define GL_MATRIX8_ARB 0x88C8
765 #define GL_MATRIX9_ARB 0x88C9
766 #define GL_MATRIX10_ARB 0x88CA
767 #define GL_MATRIX11_ARB 0x88CB
768 #define GL_MATRIX12_ARB 0x88CC
769 #define GL_MATRIX13_ARB 0x88CD
770 #define GL_MATRIX14_ARB 0x88CE
771 #define GL_MATRIX15_ARB 0x88CF
772 #define GL_MATRIX16_ARB 0x88D0
773 #define GL_MATRIX17_ARB 0x88D1
774 #define GL_MATRIX18_ARB 0x88D2
775 #define GL_MATRIX19_ARB 0x88D3
776 #define GL_MATRIX20_ARB 0x88D4
777 #define GL_MATRIX21_ARB 0x88D5
778 #define GL_MATRIX22_ARB 0x88D6
779 #define GL_MATRIX23_ARB 0x88D7
780 #define GL_MATRIX24_ARB 0x88D8
781 #define GL_MATRIX25_ARB 0x88D9
782 #define GL_MATRIX26_ARB 0x88DA
783 #define GL_MATRIX27_ARB 0x88DB
784 #define GL_MATRIX28_ARB 0x88DC
785 #define GL_MATRIX29_ARB 0x88DD
786 #define GL_MATRIX30_ARB 0x88DE
787 #define GL_MATRIX31_ARB 0x88DF
788 #endif
789 
790 #ifndef GL_ARB_fragment_program
791 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
792 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
793 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
794 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
795 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
796 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
797 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
798 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
799 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
800 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
801 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
802 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
803 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
804 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
805 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
806 #endif
807 
808 #ifndef GL_ARB_vertex_buffer_object
809 #define GL_BUFFER_SIZE_ARB 0x8764
810 #define GL_BUFFER_USAGE_ARB 0x8765
811 #define GL_ARRAY_BUFFER_ARB 0x8892
812 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
813 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
814 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
815 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
816 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
817 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
818 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
819 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
820 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
821 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
822 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
823 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
824 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
825 #define GL_READ_ONLY_ARB 0x88B8
826 #define GL_WRITE_ONLY_ARB 0x88B9
827 #define GL_READ_WRITE_ARB 0x88BA
828 #define GL_BUFFER_ACCESS_ARB 0x88BB
829 #define GL_BUFFER_MAPPED_ARB 0x88BC
830 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
831 #define GL_STREAM_DRAW_ARB 0x88E0
832 #define GL_STREAM_READ_ARB 0x88E1
833 #define GL_STREAM_COPY_ARB 0x88E2
834 #define GL_STATIC_DRAW_ARB 0x88E4
835 #define GL_STATIC_READ_ARB 0x88E5
836 #define GL_STATIC_COPY_ARB 0x88E6
837 #define GL_DYNAMIC_DRAW_ARB 0x88E8
838 #define GL_DYNAMIC_READ_ARB 0x88E9
839 #define GL_DYNAMIC_COPY_ARB 0x88EA
840 #endif
841 
842 #ifndef GL_ARB_occlusion_query
843 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
844 #define GL_CURRENT_QUERY_ARB 0x8865
845 #define GL_QUERY_RESULT_ARB 0x8866
846 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
847 #define GL_SAMPLES_PASSED_ARB 0x8914
848 #endif
849 
850 #ifndef GL_ARB_shader_objects
851 #define GL_PROGRAM_OBJECT_ARB 0x8B40
852 #define GL_SHADER_OBJECT_ARB 0x8B48
853 #define GL_OBJECT_TYPE_ARB 0x8B4E
854 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
855 #define GL_FLOAT_VEC2_ARB 0x8B50
856 #define GL_FLOAT_VEC3_ARB 0x8B51
857 #define GL_FLOAT_VEC4_ARB 0x8B52
858 #define GL_INT_VEC2_ARB 0x8B53
859 #define GL_INT_VEC3_ARB 0x8B54
860 #define GL_INT_VEC4_ARB 0x8B55
861 #define GL_BOOL_ARB 0x8B56
862 #define GL_BOOL_VEC2_ARB 0x8B57
863 #define GL_BOOL_VEC3_ARB 0x8B58
864 #define GL_BOOL_VEC4_ARB 0x8B59
865 #define GL_FLOAT_MAT2_ARB 0x8B5A
866 #define GL_FLOAT_MAT3_ARB 0x8B5B
867 #define GL_FLOAT_MAT4_ARB 0x8B5C
868 #define GL_SAMPLER_1D_ARB 0x8B5D
869 #define GL_SAMPLER_2D_ARB 0x8B5E
870 #define GL_SAMPLER_3D_ARB 0x8B5F
871 #define GL_SAMPLER_CUBE_ARB 0x8B60
872 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
873 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
874 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
875 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
876 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
877 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
878 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
879 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
880 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
881 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
882 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
883 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
884 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
885 #endif
886 
887 #ifndef GL_ARB_vertex_shader
888 #define GL_VERTEX_SHADER_ARB 0x8B31
889 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
890 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
891 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
892 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
893 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
894 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
895 #endif
896 
897 #ifndef GL_ARB_fragment_shader
898 #define GL_FRAGMENT_SHADER_ARB 0x8B30
899 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
900 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
901 #endif
902 
903 #ifndef GL_ARB_shading_language_100
904 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
905 #endif
906 
907 #ifndef GL_ARB_texture_non_power_of_two
908 #endif
909 
910 #ifndef GL_ARB_point_sprite
911 #define GL_POINT_SPRITE_ARB 0x8861
912 #define GL_COORD_REPLACE_ARB 0x8862
913 #endif
914 
915 #ifndef GL_ARB_fragment_program_shadow
916 #endif
917 
918 #ifndef GL_ARB_draw_buffers
919 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
920 #define GL_DRAW_BUFFER0_ARB 0x8825
921 #define GL_DRAW_BUFFER1_ARB 0x8826
922 #define GL_DRAW_BUFFER2_ARB 0x8827
923 #define GL_DRAW_BUFFER3_ARB 0x8828
924 #define GL_DRAW_BUFFER4_ARB 0x8829
925 #define GL_DRAW_BUFFER5_ARB 0x882A
926 #define GL_DRAW_BUFFER6_ARB 0x882B
927 #define GL_DRAW_BUFFER7_ARB 0x882C
928 #define GL_DRAW_BUFFER8_ARB 0x882D
929 #define GL_DRAW_BUFFER9_ARB 0x882E
930 #define GL_DRAW_BUFFER10_ARB 0x882F
931 #define GL_DRAW_BUFFER11_ARB 0x8830
932 #define GL_DRAW_BUFFER12_ARB 0x8831
933 #define GL_DRAW_BUFFER13_ARB 0x8832
934 #define GL_DRAW_BUFFER14_ARB 0x8833
935 #define GL_DRAW_BUFFER15_ARB 0x8834
936 #endif
937 
938 #ifndef GL_ARB_texture_rectangle
939 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
940 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
941 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
942 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
943 #endif
944 
945 #ifndef GL_ARB_color_buffer_float
946 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
947 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
948 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
949 #define GL_CLAMP_READ_COLOR_ARB 0x891C
950 #define GL_FIXED_ONLY_ARB 0x891D
951 #endif
952 
953 #ifndef GL_ARB_half_float_pixel
954 #define GL_HALF_FLOAT_ARB 0x140B
955 #endif
956 
957 #ifndef GL_ARB_texture_float
958 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
959 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
960 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
961 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
962 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
963 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
964 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
965 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
966 #define GL_RGBA32F_ARB 0x8814
967 #define GL_RGB32F_ARB 0x8815
968 #define GL_ALPHA32F_ARB 0x8816
969 #define GL_INTENSITY32F_ARB 0x8817
970 #define GL_LUMINANCE32F_ARB 0x8818
971 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
972 #define GL_RGBA16F_ARB 0x881A
973 #define GL_RGB16F_ARB 0x881B
974 #define GL_ALPHA16F_ARB 0x881C
975 #define GL_INTENSITY16F_ARB 0x881D
976 #define GL_LUMINANCE16F_ARB 0x881E
977 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
978 #endif
979 
980 #ifndef GL_ARB_pixel_buffer_object
981 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
982 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
983 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
984 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
985 #endif
986 
987 #ifndef GL_EXT_abgr
988 #define GL_ABGR_EXT 0x8000
989 #endif
990 
991 #ifndef GL_EXT_blend_color
992 #define GL_CONSTANT_COLOR_EXT 0x8001
993 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
994 #define GL_CONSTANT_ALPHA_EXT 0x8003
995 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
996 #define GL_BLEND_COLOR_EXT 0x8005
997 #endif
998 
999 #ifndef GL_EXT_polygon_offset
1000 #define GL_POLYGON_OFFSET_EXT 0x8037
1001 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1002 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1003 #endif
1004 
1005 #ifndef GL_EXT_texture
1006 #define GL_ALPHA4_EXT 0x803B
1007 #define GL_ALPHA8_EXT 0x803C
1008 #define GL_ALPHA12_EXT 0x803D
1009 #define GL_ALPHA16_EXT 0x803E
1010 #define GL_LUMINANCE4_EXT 0x803F
1011 #define GL_LUMINANCE8_EXT 0x8040
1012 #define GL_LUMINANCE12_EXT 0x8041
1013 #define GL_LUMINANCE16_EXT 0x8042
1014 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1015 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1016 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1017 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1018 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1019 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1020 #define GL_INTENSITY_EXT 0x8049
1021 #define GL_INTENSITY4_EXT 0x804A
1022 #define GL_INTENSITY8_EXT 0x804B
1023 #define GL_INTENSITY12_EXT 0x804C
1024 #define GL_INTENSITY16_EXT 0x804D
1025 #define GL_RGB2_EXT 0x804E
1026 #define GL_RGB4_EXT 0x804F
1027 #define GL_RGB5_EXT 0x8050
1028 #define GL_RGB8_EXT 0x8051
1029 #define GL_RGB10_EXT 0x8052
1030 #define GL_RGB12_EXT 0x8053
1031 #define GL_RGB16_EXT 0x8054
1032 #define GL_RGBA2_EXT 0x8055
1033 #define GL_RGBA4_EXT 0x8056
1034 #define GL_RGB5_A1_EXT 0x8057
1035 #define GL_RGBA8_EXT 0x8058
1036 #define GL_RGB10_A2_EXT 0x8059
1037 #define GL_RGBA12_EXT 0x805A
1038 #define GL_RGBA16_EXT 0x805B
1039 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1040 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1041 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1042 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1043 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1044 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1045 #define GL_REPLACE_EXT 0x8062
1046 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1047 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1048 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1049 #endif
1050 
1051 #ifndef GL_EXT_texture3D
1052 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1053 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1054 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1055 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1056 #define GL_TEXTURE_3D_EXT 0x806F
1057 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1058 #define GL_TEXTURE_DEPTH_EXT 0x8071
1059 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1060 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1061 #endif
1062 
1063 #ifndef GL_SGIS_texture_filter4
1064 #define GL_FILTER4_SGIS 0x8146
1065 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1066 #endif
1067 
1068 #ifndef GL_EXT_subtexture
1069 #endif
1070 
1071 #ifndef GL_EXT_copy_texture
1072 #endif
1073 
1074 #ifndef GL_EXT_histogram
1075 #define GL_HISTOGRAM_EXT 0x8024
1076 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1077 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1078 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1079 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1080 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1081 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1082 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1083 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1084 #define GL_HISTOGRAM_SINK_EXT 0x802D
1085 #define GL_MINMAX_EXT 0x802E
1086 #define GL_MINMAX_FORMAT_EXT 0x802F
1087 #define GL_MINMAX_SINK_EXT 0x8030
1088 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1089 #endif
1090 
1091 #ifndef GL_EXT_convolution
1092 #define GL_CONVOLUTION_1D_EXT 0x8010
1093 #define GL_CONVOLUTION_2D_EXT 0x8011
1094 #define GL_SEPARABLE_2D_EXT 0x8012
1095 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1096 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1097 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1098 #define GL_REDUCE_EXT 0x8016
1099 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1100 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1101 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1102 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1103 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1104 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1105 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1106 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1107 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1108 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1109 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1110 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1111 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1112 #endif
1113 
1114 #ifndef GL_SGI_color_matrix
1115 #define GL_COLOR_MATRIX_SGI 0x80B1
1116 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1117 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1118 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1119 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1120 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1121 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1122 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1123 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1124 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1125 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1126 #endif
1127 
1128 #ifndef GL_SGI_color_table
1129 #define GL_COLOR_TABLE_SGI 0x80D0
1130 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1131 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1132 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1133 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1134 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1135 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1136 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1137 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1138 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1139 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1140 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1141 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1142 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1143 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1144 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1145 #endif
1146 
1147 #ifndef GL_SGIS_pixel_texture
1148 #define GL_PIXEL_TEXTURE_SGIS 0x8353
1149 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1150 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1151 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1152 #endif
1153 
1154 #ifndef GL_SGIX_pixel_texture
1155 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
1156 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1157 #endif
1158 
1159 #ifndef GL_SGIS_texture4D
1160 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1161 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1162 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1163 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1164 #define GL_TEXTURE_4D_SGIS 0x8134
1165 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1166 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
1167 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1168 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1169 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1170 #endif
1171 
1172 #ifndef GL_SGI_texture_color_table
1173 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1174 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1175 #endif
1176 
1177 #ifndef GL_EXT_cmyka
1178 #define GL_CMYK_EXT 0x800C
1179 #define GL_CMYKA_EXT 0x800D
1180 #define GL_PACK_CMYK_HINT_EXT 0x800E
1181 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1182 #endif
1183 
1184 #ifndef GL_EXT_texture_object
1185 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1186 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1187 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1188 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1189 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1190 #endif
1191 
1192 #ifndef GL_SGIS_detail_texture
1193 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1194 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1195 #define GL_LINEAR_DETAIL_SGIS 0x8097
1196 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1197 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1198 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1199 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1200 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1201 #endif
1202 
1203 #ifndef GL_SGIS_sharpen_texture
1204 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1205 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1206 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1207 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1208 #endif
1209 
1210 #ifndef GL_EXT_packed_pixels
1211 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1212 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1213 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1214 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1215 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1216 #endif
1217 
1218 #ifndef GL_SGIS_texture_lod
1219 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1220 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1221 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1222 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1223 #endif
1224 
1225 #ifndef GL_SGIS_multisample
1226 #define GL_MULTISAMPLE_SGIS 0x809D
1227 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1228 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1229 #define GL_SAMPLE_MASK_SGIS 0x80A0
1230 #define GL_1PASS_SGIS 0x80A1
1231 #define GL_2PASS_0_SGIS 0x80A2
1232 #define GL_2PASS_1_SGIS 0x80A3
1233 #define GL_4PASS_0_SGIS 0x80A4
1234 #define GL_4PASS_1_SGIS 0x80A5
1235 #define GL_4PASS_2_SGIS 0x80A6
1236 #define GL_4PASS_3_SGIS 0x80A7
1237 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1238 #define GL_SAMPLES_SGIS 0x80A9
1239 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1240 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1241 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1242 #endif
1243 
1244 #ifndef GL_EXT_rescale_normal
1245 #define GL_RESCALE_NORMAL_EXT 0x803A
1246 #endif
1247 
1248 #ifndef GL_EXT_vertex_array
1249 #define GL_VERTEX_ARRAY_EXT 0x8074
1250 #define GL_NORMAL_ARRAY_EXT 0x8075
1251 #define GL_COLOR_ARRAY_EXT 0x8076
1252 #define GL_INDEX_ARRAY_EXT 0x8077
1253 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1254 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1255 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1256 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1257 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1258 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1259 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1260 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1261 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1262 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1263 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1264 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1265 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1266 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1267 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1268 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1269 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1270 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1271 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1272 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1273 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1274 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1275 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1276 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1277 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1278 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1279 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1280 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1281 #endif
1282 
1283 #ifndef GL_EXT_misc_attribute
1284 #endif
1285 
1286 #ifndef GL_SGIS_generate_mipmap
1287 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1288 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1289 #endif
1290 
1291 #ifndef GL_SGIX_clipmap
1292 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1293 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1294 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1295 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1296 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1297 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1298 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1299 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1300 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1301 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1302 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1303 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1304 #endif
1305 
1306 #ifndef GL_SGIX_shadow
1307 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1308 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1309 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1310 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1311 #endif
1312 
1313 #ifndef GL_SGIS_texture_edge_clamp
1314 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1315 #endif
1316 
1317 #ifndef GL_SGIS_texture_border_clamp
1318 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
1319 #endif
1320 
1321 #ifndef GL_EXT_blend_minmax
1322 #define GL_FUNC_ADD_EXT 0x8006
1323 #define GL_MIN_EXT 0x8007
1324 #define GL_MAX_EXT 0x8008
1325 #define GL_BLEND_EQUATION_EXT 0x8009
1326 #endif
1327 
1328 #ifndef GL_EXT_blend_subtract
1329 #define GL_FUNC_SUBTRACT_EXT 0x800A
1330 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1331 #endif
1332 
1333 #ifndef GL_EXT_blend_logic_op
1334 #endif
1335 
1336 #ifndef GL_SGIX_interlace
1337 #define GL_INTERLACE_SGIX 0x8094
1338 #endif
1339 
1340 #ifndef GL_SGIX_pixel_tiles
1341 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1342 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1343 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1344 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1345 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1346 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1347 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1348 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1349 #endif
1350 
1351 #ifndef GL_SGIS_texture_select
1352 #define GL_DUAL_ALPHA4_SGIS 0x8110
1353 #define GL_DUAL_ALPHA8_SGIS 0x8111
1354 #define GL_DUAL_ALPHA12_SGIS 0x8112
1355 #define GL_DUAL_ALPHA16_SGIS 0x8113
1356 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1357 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1358 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1359 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1360 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1361 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1362 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1363 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1364 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1365 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1366 #define GL_QUAD_ALPHA4_SGIS 0x811E
1367 #define GL_QUAD_ALPHA8_SGIS 0x811F
1368 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1369 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1370 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1371 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1372 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1373 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1374 #endif
1375 
1376 #ifndef GL_SGIX_sprite
1377 #define GL_SPRITE_SGIX 0x8148
1378 #define GL_SPRITE_MODE_SGIX 0x8149
1379 #define GL_SPRITE_AXIS_SGIX 0x814A
1380 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1381 #define GL_SPRITE_AXIAL_SGIX 0x814C
1382 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1383 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1384 #endif
1385 
1386 #ifndef GL_SGIX_texture_multi_buffer
1387 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1388 #endif
1389 
1390 #ifndef GL_EXT_point_parameters
1391 #define GL_POINT_SIZE_MIN_EXT 0x8126
1392 #define GL_POINT_SIZE_MAX_EXT 0x8127
1393 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1394 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1395 #endif
1396 
1397 #ifndef GL_SGIS_point_parameters
1398 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1399 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1400 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1401 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1402 #endif
1403 
1404 #ifndef GL_SGIX_instruments
1405 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1406 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1407 #endif
1408 
1409 #ifndef GL_SGIX_texture_scale_bias
1410 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1411 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1412 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1413 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1414 #endif
1415 
1416 #ifndef GL_SGIX_framezoom
1417 #define GL_FRAMEZOOM_SGIX 0x818B
1418 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1419 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1420 #endif
1421 
1422 #ifndef GL_SGIX_tag_sample_buffer
1423 #endif
1424 
1425 #ifndef GL_FfdMaskSGIX
1426 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1427 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1428 #endif
1429 
1430 #ifndef GL_SGIX_polynomial_ffd
1431 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1432 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1433 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1434 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1435 #endif
1436 
1437 #ifndef GL_SGIX_reference_plane
1438 #define GL_REFERENCE_PLANE_SGIX 0x817D
1439 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1440 #endif
1441 
1442 #ifndef GL_SGIX_flush_raster
1443 #endif
1444 
1445 #ifndef GL_SGIX_depth_texture
1446 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1447 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1448 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1449 #endif
1450 
1451 #ifndef GL_SGIS_fog_function
1452 #define GL_FOG_FUNC_SGIS 0x812A
1453 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1454 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1455 #endif
1456 
1457 #ifndef GL_SGIX_fog_offset
1458 #define GL_FOG_OFFSET_SGIX 0x8198
1459 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1460 #endif
1461 
1462 #ifndef GL_HP_image_transform
1463 #define GL_IMAGE_SCALE_X_HP 0x8155
1464 #define GL_IMAGE_SCALE_Y_HP 0x8156
1465 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1466 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1467 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1468 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1469 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1470 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1471 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1472 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1473 #define GL_CUBIC_HP 0x815F
1474 #define GL_AVERAGE_HP 0x8160
1475 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1476 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1477 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1478 #endif
1479 
1480 #ifndef GL_HP_convolution_border_modes
1481 #define GL_IGNORE_BORDER_HP 0x8150
1482 #define GL_CONSTANT_BORDER_HP 0x8151
1483 #define GL_REPLICATE_BORDER_HP 0x8153
1484 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1485 #endif
1486 
1487 #ifndef GL_INGR_palette_buffer
1488 #endif
1489 
1490 #ifndef GL_SGIX_texture_add_env
1491 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1492 #endif
1493 
1494 #ifndef GL_EXT_color_subtable
1495 #endif
1496 
1497 #ifndef GL_PGI_vertex_hints
1498 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1499 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1500 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1501 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1502 #define GL_COLOR3_BIT_PGI 0x00010000
1503 #define GL_COLOR4_BIT_PGI 0x00020000
1504 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1505 #define GL_INDEX_BIT_PGI 0x00080000
1506 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1507 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1508 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1509 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1510 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1511 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1512 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1513 #define GL_NORMAL_BIT_PGI 0x08000000
1514 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1515 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1516 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1517 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1518 #define GL_VERTEX23_BIT_PGI 0x00000004
1519 #define GL_VERTEX4_BIT_PGI 0x00000008
1520 #endif
1521 
1522 #ifndef GL_PGI_misc_hints
1523 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1524 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1525 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1526 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1527 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1528 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1529 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1530 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1531 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1532 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1533 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1534 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1535 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1536 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1537 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1538 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1539 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1540 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1541 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1542 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1543 #endif
1544 
1545 #ifndef GL_EXT_paletted_texture
1546 #define GL_COLOR_INDEX1_EXT 0x80E2
1547 #define GL_COLOR_INDEX2_EXT 0x80E3
1548 #define GL_COLOR_INDEX4_EXT 0x80E4
1549 #define GL_COLOR_INDEX8_EXT 0x80E5
1550 #define GL_COLOR_INDEX12_EXT 0x80E6
1551 #define GL_COLOR_INDEX16_EXT 0x80E7
1552 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1553 #endif
1554 
1555 #ifndef GL_EXT_clip_volume_hint
1556 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1557 #endif
1558 
1559 #ifndef GL_SGIX_list_priority
1560 #define GL_LIST_PRIORITY_SGIX 0x8182
1561 #endif
1562 
1563 #ifndef GL_SGIX_ir_instrument1
1564 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1565 #endif
1566 
1567 #ifndef GL_SGIX_calligraphic_fragment
1568 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1569 #endif
1570 
1571 #ifndef GL_SGIX_texture_lod_bias
1572 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1573 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1574 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1575 #endif
1576 
1577 #ifndef GL_SGIX_shadow_ambient
1578 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1579 #endif
1580 
1581 #ifndef GL_EXT_index_texture
1582 #endif
1583 
1584 #ifndef GL_EXT_index_material
1585 #define GL_INDEX_MATERIAL_EXT 0x81B8
1586 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1587 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1588 #endif
1589 
1590 #ifndef GL_EXT_index_func
1591 #define GL_INDEX_TEST_EXT 0x81B5
1592 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1593 #define GL_INDEX_TEST_REF_EXT 0x81B7
1594 #endif
1595 
1596 #ifndef GL_EXT_index_array_formats
1597 #define GL_IUI_V2F_EXT 0x81AD
1598 #define GL_IUI_V3F_EXT 0x81AE
1599 #define GL_IUI_N3F_V2F_EXT 0x81AF
1600 #define GL_IUI_N3F_V3F_EXT 0x81B0
1601 #define GL_T2F_IUI_V2F_EXT 0x81B1
1602 #define GL_T2F_IUI_V3F_EXT 0x81B2
1603 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1604 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1605 #endif
1606 
1607 #ifndef GL_EXT_compiled_vertex_array
1608 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1609 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1610 #endif
1611 
1612 #ifndef GL_EXT_cull_vertex
1613 #define GL_CULL_VERTEX_EXT 0x81AA
1614 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1615 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1616 #endif
1617 
1618 #ifndef GL_SGIX_ycrcb
1619 #define GL_YCRCB_422_SGIX 0x81BB
1620 #define GL_YCRCB_444_SGIX 0x81BC
1621 #endif
1622 
1623 #ifndef GL_SGIX_fragment_lighting
1624 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1625 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1626 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1627 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1628 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1629 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1630 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1631 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1632 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1633 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1634 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1635 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1636 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1637 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1638 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1639 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1640 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1641 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1642 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1643 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1644 #endif
1645 
1646 #ifndef GL_IBM_rasterpos_clip
1647 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1648 #endif
1649 
1650 #ifndef GL_HP_texture_lighting
1651 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1652 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1653 #endif
1654 
1655 #ifndef GL_EXT_draw_range_elements
1656 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1657 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1658 #endif
1659 
1660 #ifndef GL_WIN_phong_shading
1661 #define GL_PHONG_WIN 0x80EA
1662 #define GL_PHONG_HINT_WIN 0x80EB
1663 #endif
1664 
1665 #ifndef GL_WIN_specular_fog
1666 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1667 #endif
1668 
1669 #ifndef GL_EXT_light_texture
1670 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1671 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1672 #define GL_FRAGMENT_COLOR_EXT 0x834C
1673 #define GL_ATTENUATION_EXT 0x834D
1674 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1675 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1676 #define GL_TEXTURE_LIGHT_EXT 0x8350
1677 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1678 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1679 /* reuse GL_FRAGMENT_DEPTH_EXT */
1680 #endif
1681 
1682 #ifndef GL_SGIX_blend_alpha_minmax
1683 #define GL_ALPHA_MIN_SGIX 0x8320
1684 #define GL_ALPHA_MAX_SGIX 0x8321
1685 #endif
1686 
1687 #ifndef GL_SGIX_impact_pixel_texture
1688 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1689 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1690 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1691 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1692 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1693 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1694 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1695 #endif
1696 
1697 #ifndef GL_EXT_bgra
1698 #define GL_BGR_EXT 0x80E0
1699 #define GL_BGRA_EXT 0x80E1
1700 #endif
1701 
1702 #ifndef GL_SGIX_async
1703 #define GL_ASYNC_MARKER_SGIX 0x8329
1704 #endif
1705 
1706 #ifndef GL_SGIX_async_pixel
1707 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1708 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1709 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1710 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1711 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1712 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1713 #endif
1714 
1715 #ifndef GL_SGIX_async_histogram
1716 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1717 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1718 #endif
1719 
1720 #ifndef GL_INTEL_texture_scissor
1721 #endif
1722 
1723 #ifndef GL_INTEL_parallel_arrays
1724 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1725 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1726 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1727 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1728 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1729 #endif
1730 
1731 #ifndef GL_HP_occlusion_test
1732 #define GL_OCCLUSION_TEST_HP 0x8165
1733 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1734 #endif
1735 
1736 #ifndef GL_EXT_pixel_transform
1737 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1738 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1739 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1740 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1741 #define GL_CUBIC_EXT 0x8334
1742 #define GL_AVERAGE_EXT 0x8335
1743 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1744 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1745 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1746 #endif
1747 
1748 #ifndef GL_EXT_pixel_transform_color_table
1749 #endif
1750 
1751 #ifndef GL_EXT_shared_texture_palette
1752 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1753 #endif
1754 
1755 #ifndef GL_EXT_separate_specular_color
1756 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1757 #define GL_SINGLE_COLOR_EXT 0x81F9
1758 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1759 #endif
1760 
1761 #ifndef GL_EXT_secondary_color
1762 #define GL_COLOR_SUM_EXT 0x8458
1763 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1764 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1765 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1766 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1767 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1768 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1769 #endif
1770 
1771 #ifndef GL_EXT_texture_perturb_normal
1772 #define GL_PERTURB_EXT 0x85AE
1773 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1774 #endif
1775 
1776 #ifndef GL_EXT_multi_draw_arrays
1777 #endif
1778 
1779 #ifndef GL_EXT_fog_coord
1780 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1781 #define GL_FOG_COORDINATE_EXT 0x8451
1782 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1783 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1784 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1785 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1786 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1787 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1788 #endif
1789 
1790 #ifndef GL_REND_screen_coordinates
1791 #define GL_SCREEN_COORDINATES_REND 0x8490
1792 #define GL_INVERTED_SCREEN_W_REND 0x8491
1793 #endif
1794 
1795 #ifndef GL_EXT_coordinate_frame
1796 #define GL_TANGENT_ARRAY_EXT 0x8439
1797 #define GL_BINORMAL_ARRAY_EXT 0x843A
1798 #define GL_CURRENT_TANGENT_EXT 0x843B
1799 #define GL_CURRENT_BINORMAL_EXT 0x843C
1800 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1801 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1802 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1803 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1804 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1805 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1806 #define GL_MAP1_TANGENT_EXT 0x8444
1807 #define GL_MAP2_TANGENT_EXT 0x8445
1808 #define GL_MAP1_BINORMAL_EXT 0x8446
1809 #define GL_MAP2_BINORMAL_EXT 0x8447
1810 #endif
1811 
1812 #ifndef GL_EXT_texture_env_combine
1813 #define GL_COMBINE_EXT 0x8570
1814 #define GL_COMBINE_RGB_EXT 0x8571
1815 #define GL_COMBINE_ALPHA_EXT 0x8572
1816 #define GL_RGB_SCALE_EXT 0x8573
1817 #define GL_ADD_SIGNED_EXT 0x8574
1818 #define GL_INTERPOLATE_EXT 0x8575
1819 #define GL_CONSTANT_EXT 0x8576
1820 #define GL_PRIMARY_COLOR_EXT 0x8577
1821 #define GL_PREVIOUS_EXT 0x8578
1822 #define GL_SOURCE0_RGB_EXT 0x8580
1823 #define GL_SOURCE1_RGB_EXT 0x8581
1824 #define GL_SOURCE2_RGB_EXT 0x8582
1825 #define GL_SOURCE0_ALPHA_EXT 0x8588
1826 #define GL_SOURCE1_ALPHA_EXT 0x8589
1827 #define GL_SOURCE2_ALPHA_EXT 0x858A
1828 #define GL_OPERAND0_RGB_EXT 0x8590
1829 #define GL_OPERAND1_RGB_EXT 0x8591
1830 #define GL_OPERAND2_RGB_EXT 0x8592
1831 #define GL_OPERAND0_ALPHA_EXT 0x8598
1832 #define GL_OPERAND1_ALPHA_EXT 0x8599
1833 #define GL_OPERAND2_ALPHA_EXT 0x859A
1834 #endif
1835 
1836 #ifndef GL_APPLE_specular_vector
1837 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1838 #endif
1839 
1840 #ifndef GL_APPLE_transform_hint
1841 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1842 #endif
1843 
1844 #ifndef GL_SGIX_fog_scale
1845 #define GL_FOG_SCALE_SGIX 0x81FC
1846 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1847 #endif
1848 
1849 #ifndef GL_SUNX_constant_data
1850 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1851 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1852 #endif
1853 
1854 #ifndef GL_SUN_global_alpha
1855 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1856 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1857 #endif
1858 
1859 #ifndef GL_SUN_triangle_list
1860 #define GL_RESTART_SUN 0x0001
1861 #define GL_REPLACE_MIDDLE_SUN 0x0002
1862 #define GL_REPLACE_OLDEST_SUN 0x0003
1863 #define GL_TRIANGLE_LIST_SUN 0x81D7
1864 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1865 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1866 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1867 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1868 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1869 #define GL_R1UI_V3F_SUN 0x85C4
1870 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1871 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1872 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1873 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1874 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1875 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1876 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1877 #endif
1878 
1879 #ifndef GL_SUN_vertex
1880 #endif
1881 
1882 #ifndef GL_EXT_blend_func_separate
1883 #define GL_BLEND_DST_RGB_EXT 0x80C8
1884 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1885 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1886 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1887 #endif
1888 
1889 #ifndef GL_INGR_color_clamp
1890 #define GL_RED_MIN_CLAMP_INGR 0x8560
1891 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1892 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1893 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1894 #define GL_RED_MAX_CLAMP_INGR 0x8564
1895 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1896 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1897 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1898 #endif
1899 
1900 #ifndef GL_INGR_interlace_read
1901 #define GL_INTERLACE_READ_INGR 0x8568
1902 #endif
1903 
1904 #ifndef GL_EXT_stencil_wrap
1905 #define GL_INCR_WRAP_EXT 0x8507
1906 #define GL_DECR_WRAP_EXT 0x8508
1907 #endif
1908 
1909 #ifndef GL_EXT_422_pixels
1910 #define GL_422_EXT 0x80CC
1911 #define GL_422_REV_EXT 0x80CD
1912 #define GL_422_AVERAGE_EXT 0x80CE
1913 #define GL_422_REV_AVERAGE_EXT 0x80CF
1914 #endif
1915 
1916 #ifndef GL_NV_texgen_reflection
1917 #define GL_NORMAL_MAP_NV 0x8511
1918 #define GL_REFLECTION_MAP_NV 0x8512
1919 #endif
1920 
1921 #ifndef GL_EXT_texture_cube_map
1922 #define GL_NORMAL_MAP_EXT 0x8511
1923 #define GL_REFLECTION_MAP_EXT 0x8512
1924 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1925 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1926 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1927 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1928 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1929 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1930 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1931 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1932 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1933 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1934 #endif
1935 
1936 #ifndef GL_SUN_convolution_border_modes
1937 #define GL_WRAP_BORDER_SUN 0x81D4
1938 #endif
1939 
1940 #ifndef GL_EXT_texture_env_add
1941 #endif
1942 
1943 #ifndef GL_EXT_texture_lod_bias
1944 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1945 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1946 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1947 #endif
1948 
1949 #ifndef GL_EXT_texture_filter_anisotropic
1950 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1951 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1952 #endif
1953 
1954 #ifndef GL_EXT_vertex_weighting
1955 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1956 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1957 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1958 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1959 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1960 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1961 #define GL_MODELVIEW1_EXT 0x850A
1962 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1963 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1964 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1965 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1966 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1967 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1968 #endif
1969 
1970 #ifndef GL_NV_light_max_exponent
1971 #define GL_MAX_SHININESS_NV 0x8504
1972 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
1973 #endif
1974 
1975 #ifndef GL_NV_vertex_array_range
1976 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
1977 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
1978 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
1979 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
1980 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
1981 #endif
1982 
1983 #ifndef GL_NV_register_combiners
1984 #define GL_REGISTER_COMBINERS_NV 0x8522
1985 #define GL_VARIABLE_A_NV 0x8523
1986 #define GL_VARIABLE_B_NV 0x8524
1987 #define GL_VARIABLE_C_NV 0x8525
1988 #define GL_VARIABLE_D_NV 0x8526
1989 #define GL_VARIABLE_E_NV 0x8527
1990 #define GL_VARIABLE_F_NV 0x8528
1991 #define GL_VARIABLE_G_NV 0x8529
1992 #define GL_CONSTANT_COLOR0_NV 0x852A
1993 #define GL_CONSTANT_COLOR1_NV 0x852B
1994 #define GL_PRIMARY_COLOR_NV 0x852C
1995 #define GL_SECONDARY_COLOR_NV 0x852D
1996 #define GL_SPARE0_NV 0x852E
1997 #define GL_SPARE1_NV 0x852F
1998 #define GL_DISCARD_NV 0x8530
1999 #define GL_E_TIMES_F_NV 0x8531
2000 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2001 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2002 #define GL_UNSIGNED_INVERT_NV 0x8537
2003 #define GL_EXPAND_NORMAL_NV 0x8538
2004 #define GL_EXPAND_NEGATE_NV 0x8539
2005 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2006 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2007 #define GL_SIGNED_IDENTITY_NV 0x853C
2008 #define GL_SIGNED_NEGATE_NV 0x853D
2009 #define GL_SCALE_BY_TWO_NV 0x853E
2010 #define GL_SCALE_BY_FOUR_NV 0x853F
2011 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2012 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2013 #define GL_COMBINER_INPUT_NV 0x8542
2014 #define GL_COMBINER_MAPPING_NV 0x8543
2015 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2016 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2017 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2018 #define GL_COMBINER_MUX_SUM_NV 0x8547
2019 #define GL_COMBINER_SCALE_NV 0x8548
2020 #define GL_COMBINER_BIAS_NV 0x8549
2021 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2022 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2023 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2024 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2025 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2026 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2027 #define GL_COMBINER0_NV 0x8550
2028 #define GL_COMBINER1_NV 0x8551
2029 #define GL_COMBINER2_NV 0x8552
2030 #define GL_COMBINER3_NV 0x8553
2031 #define GL_COMBINER4_NV 0x8554
2032 #define GL_COMBINER5_NV 0x8555
2033 #define GL_COMBINER6_NV 0x8556
2034 #define GL_COMBINER7_NV 0x8557
2035 /* reuse GL_TEXTURE0_ARB */
2036 /* reuse GL_TEXTURE1_ARB */
2037 /* reuse GL_ZERO */
2038 /* reuse GL_NONE */
2039 /* reuse GL_FOG */
2040 #endif
2041 
2042 #ifndef GL_NV_fog_distance
2043 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2044 #define GL_EYE_RADIAL_NV 0x855B
2045 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2046 /* reuse GL_EYE_PLANE */
2047 #endif
2048 
2049 #ifndef GL_NV_texgen_emboss
2050 #define GL_EMBOSS_LIGHT_NV 0x855D
2051 #define GL_EMBOSS_CONSTANT_NV 0x855E
2052 #define GL_EMBOSS_MAP_NV 0x855F
2053 #endif
2054 
2055 #ifndef GL_NV_blend_square
2056 #endif
2057 
2058 #ifndef GL_NV_texture_env_combine4
2059 #define GL_COMBINE4_NV 0x8503
2060 #define GL_SOURCE3_RGB_NV 0x8583
2061 #define GL_SOURCE3_ALPHA_NV 0x858B
2062 #define GL_OPERAND3_RGB_NV 0x8593
2063 #define GL_OPERAND3_ALPHA_NV 0x859B
2064 #endif
2065 
2066 #ifndef GL_MESA_resize_buffers
2067 #endif
2068 
2069 #ifndef GL_MESA_window_pos
2070 #endif
2071 
2072 #ifndef GL_EXT_texture_compression_s3tc
2073 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2074 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2075 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2076 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2077 #endif
2078 
2079 #ifndef GL_IBM_cull_vertex
2080 #define GL_CULL_VERTEX_IBM 103050
2081 #endif
2082 
2083 #ifndef GL_IBM_multimode_draw_arrays
2084 #endif
2085 
2086 #ifndef GL_IBM_vertex_array_lists
2087 #define GL_VERTEX_ARRAY_LIST_IBM 103070
2088 #define GL_NORMAL_ARRAY_LIST_IBM 103071
2089 #define GL_COLOR_ARRAY_LIST_IBM 103072
2090 #define GL_INDEX_ARRAY_LIST_IBM 103073
2091 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2092 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2093 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2094 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2095 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2096 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2097 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2098 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2099 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2100 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2101 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2102 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2103 #endif
2104 
2105 #ifndef GL_SGIX_subsample
2106 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2107 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2108 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2109 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2110 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2111 #endif
2112 
2113 #ifndef GL_SGIX_ycrcb_subsample
2114 #endif
2115 
2116 #ifndef GL_SGIX_ycrcba
2117 #define GL_YCRCB_SGIX 0x8318
2118 #define GL_YCRCBA_SGIX 0x8319
2119 #endif
2120 
2121 #ifndef GL_SGI_depth_pass_instrument
2122 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2123 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2124 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2125 #endif
2126 
2127 #ifndef GL_3DFX_texture_compression_FXT1
2128 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2129 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2130 #endif
2131 
2132 #ifndef GL_3DFX_multisample
2133 #define GL_MULTISAMPLE_3DFX 0x86B2
2134 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2135 #define GL_SAMPLES_3DFX 0x86B4
2136 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2137 #endif
2138 
2139 #ifndef GL_3DFX_tbuffer
2140 #endif
2141 
2142 #ifndef GL_EXT_multisample
2143 #define GL_MULTISAMPLE_EXT 0x809D
2144 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2145 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2146 #define GL_SAMPLE_MASK_EXT 0x80A0
2147 #define GL_1PASS_EXT 0x80A1
2148 #define GL_2PASS_0_EXT 0x80A2
2149 #define GL_2PASS_1_EXT 0x80A3
2150 #define GL_4PASS_0_EXT 0x80A4
2151 #define GL_4PASS_1_EXT 0x80A5
2152 #define GL_4PASS_2_EXT 0x80A6
2153 #define GL_4PASS_3_EXT 0x80A7
2154 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
2155 #define GL_SAMPLES_EXT 0x80A9
2156 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2157 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2158 #define GL_SAMPLE_PATTERN_EXT 0x80AC
2159 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
2160 #endif
2161 
2162 #ifndef GL_SGIX_vertex_preclip
2163 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
2164 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2165 #endif
2166 
2167 #ifndef GL_SGIX_convolution_accuracy
2168 #define GL_CONVOLUTION_HINT_SGIX 0x8316
2169 #endif
2170 
2171 #ifndef GL_SGIX_resample
2172 #define GL_PACK_RESAMPLE_SGIX 0x842C
2173 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
2174 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2175 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2176 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2177 #endif
2178 
2179 #ifndef GL_SGIS_point_line_texgen
2180 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2181 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2182 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2183 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2184 #define GL_EYE_POINT_SGIS 0x81F4
2185 #define GL_OBJECT_POINT_SGIS 0x81F5
2186 #define GL_EYE_LINE_SGIS 0x81F6
2187 #define GL_OBJECT_LINE_SGIS 0x81F7
2188 #endif
2189 
2190 #ifndef GL_SGIS_texture_color_mask
2191 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2192 #endif
2193 
2194 #ifndef GL_EXT_texture_env_dot3
2195 #define GL_DOT3_RGB_EXT 0x8740
2196 #define GL_DOT3_RGBA_EXT 0x8741
2197 #endif
2198 
2199 #ifndef GL_ATI_texture_mirror_once
2200 #define GL_MIRROR_CLAMP_ATI 0x8742
2201 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2202 #endif
2203 
2204 #ifndef GL_NV_fence
2205 #define GL_ALL_COMPLETED_NV 0x84F2
2206 #define GL_FENCE_STATUS_NV 0x84F3
2207 #define GL_FENCE_CONDITION_NV 0x84F4
2208 #endif
2209 
2210 #ifndef GL_IBM_texture_mirrored_repeat
2211 #define GL_MIRRORED_REPEAT_IBM 0x8370
2212 #endif
2213 
2214 #ifndef GL_NV_evaluators
2215 #define GL_EVAL_2D_NV 0x86C0
2216 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2217 #define GL_MAP_TESSELLATION_NV 0x86C2
2218 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2219 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2220 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2221 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2222 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2223 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2224 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2225 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2226 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2227 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2228 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2229 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2230 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2231 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2232 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2233 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2234 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2235 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2236 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2237 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2238 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2239 #endif
2240 
2241 #ifndef GL_NV_packed_depth_stencil
2242 #define GL_DEPTH_STENCIL_NV 0x84F9
2243 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2244 #endif
2245 
2246 #ifndef GL_NV_register_combiners2
2247 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2248 #endif
2249 
2250 #ifndef GL_NV_texture_compression_vtc
2251 #endif
2252 
2253 #ifndef GL_NV_texture_rectangle
2254 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2255 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2256 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2257 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2258 #endif
2259 
2260 #ifndef GL_NV_texture_shader
2261 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2262 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2263 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2264 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2265 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2266 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2267 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2268 #define GL_SHADER_CONSISTENT_NV 0x86DD
2269 #define GL_TEXTURE_SHADER_NV 0x86DE
2270 #define GL_SHADER_OPERATION_NV 0x86DF
2271 #define GL_CULL_MODES_NV 0x86E0
2272 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2273 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2274 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2275 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2276 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2277 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2278 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2279 #define GL_CONST_EYE_NV 0x86E5
2280 #define GL_PASS_THROUGH_NV 0x86E6
2281 #define GL_CULL_FRAGMENT_NV 0x86E7
2282 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2283 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2284 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2285 #define GL_DOT_PRODUCT_NV 0x86EC
2286 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2287 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2288 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2289 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2290 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2291 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2292 #define GL_HILO_NV 0x86F4
2293 #define GL_DSDT_NV 0x86F5
2294 #define GL_DSDT_MAG_NV 0x86F6
2295 #define GL_DSDT_MAG_VIB_NV 0x86F7
2296 #define GL_HILO16_NV 0x86F8
2297 #define GL_SIGNED_HILO_NV 0x86F9
2298 #define GL_SIGNED_HILO16_NV 0x86FA
2299 #define GL_SIGNED_RGBA_NV 0x86FB
2300 #define GL_SIGNED_RGBA8_NV 0x86FC
2301 #define GL_SIGNED_RGB_NV 0x86FE
2302 #define GL_SIGNED_RGB8_NV 0x86FF
2303 #define GL_SIGNED_LUMINANCE_NV 0x8701
2304 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2305 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2306 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2307 #define GL_SIGNED_ALPHA_NV 0x8705
2308 #define GL_SIGNED_ALPHA8_NV 0x8706
2309 #define GL_SIGNED_INTENSITY_NV 0x8707
2310 #define GL_SIGNED_INTENSITY8_NV 0x8708
2311 #define GL_DSDT8_NV 0x8709
2312 #define GL_DSDT8_MAG8_NV 0x870A
2313 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2314 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2315 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2316 #define GL_HI_SCALE_NV 0x870E
2317 #define GL_LO_SCALE_NV 0x870F
2318 #define GL_DS_SCALE_NV 0x8710
2319 #define GL_DT_SCALE_NV 0x8711
2320 #define GL_MAGNITUDE_SCALE_NV 0x8712
2321 #define GL_VIBRANCE_SCALE_NV 0x8713
2322 #define GL_HI_BIAS_NV 0x8714
2323 #define GL_LO_BIAS_NV 0x8715
2324 #define GL_DS_BIAS_NV 0x8716
2325 #define GL_DT_BIAS_NV 0x8717
2326 #define GL_MAGNITUDE_BIAS_NV 0x8718
2327 #define GL_VIBRANCE_BIAS_NV 0x8719
2328 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2329 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2330 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2331 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2332 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2333 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2334 #endif
2335 
2336 #ifndef GL_NV_texture_shader2
2337 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2338 #endif
2339 
2340 #ifndef GL_NV_vertex_array_range2
2341 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2342 #endif
2343 
2344 #ifndef GL_NV_vertex_program
2345 #define GL_VERTEX_PROGRAM_NV 0x8620
2346 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2347 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2348 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2349 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2350 #define GL_CURRENT_ATTRIB_NV 0x8626
2351 #define GL_PROGRAM_LENGTH_NV 0x8627
2352 #define GL_PROGRAM_STRING_NV 0x8628
2353 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2354 #define GL_IDENTITY_NV 0x862A
2355 #define GL_INVERSE_NV 0x862B
2356 #define GL_TRANSPOSE_NV 0x862C
2357 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2358 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2359 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2360 #define GL_MATRIX0_NV 0x8630
2361 #define GL_MATRIX1_NV 0x8631
2362 #define GL_MATRIX2_NV 0x8632
2363 #define GL_MATRIX3_NV 0x8633
2364 #define GL_MATRIX4_NV 0x8634
2365 #define GL_MATRIX5_NV 0x8635
2366 #define GL_MATRIX6_NV 0x8636
2367 #define GL_MATRIX7_NV 0x8637
2368 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2369 #define GL_CURRENT_MATRIX_NV 0x8641
2370 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2371 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2372 #define GL_PROGRAM_PARAMETER_NV 0x8644
2373 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2374 #define GL_PROGRAM_TARGET_NV 0x8646
2375 #define GL_PROGRAM_RESIDENT_NV 0x8647
2376 #define GL_TRACK_MATRIX_NV 0x8648
2377 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2378 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2379 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2380 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2381 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2382 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2383 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2384 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2385 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2386 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2387 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2388 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2389 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2390 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2391 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2392 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2393 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2394 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2395 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2396 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2397 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2398 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2399 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2400 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2401 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2402 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2403 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2404 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2405 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2406 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2407 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2408 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2409 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2410 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2411 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2412 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2413 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2414 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2415 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2416 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2417 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2418 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2419 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2420 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2421 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2422 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2423 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2424 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2425 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2426 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2427 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2428 #endif
2429 
2430 #ifndef GL_SGIX_texture_coordinate_clamp
2431 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2432 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2433 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2434 #endif
2435 
2436 #ifndef GL_SGIX_scalebias_hint
2437 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2438 #endif
2439 
2440 #ifndef GL_OML_interlace
2441 #define GL_INTERLACE_OML 0x8980
2442 #define GL_INTERLACE_READ_OML 0x8981
2443 #endif
2444 
2445 #ifndef GL_OML_subsample
2446 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2447 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2448 #endif
2449 
2450 #ifndef GL_OML_resample
2451 #define GL_PACK_RESAMPLE_OML 0x8984
2452 #define GL_UNPACK_RESAMPLE_OML 0x8985
2453 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2454 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2455 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2456 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2457 #endif
2458 
2459 #ifndef GL_NV_copy_depth_to_color
2460 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2461 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2462 #endif
2463 
2464 #ifndef GL_ATI_envmap_bumpmap
2465 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2466 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2467 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2468 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2469 #define GL_DUDV_ATI 0x8779
2470 #define GL_DU8DV8_ATI 0x877A
2471 #define GL_BUMP_ENVMAP_ATI 0x877B
2472 #define GL_BUMP_TARGET_ATI 0x877C
2473 #endif
2474 
2475 #ifndef GL_ATI_fragment_shader
2476 #define GL_FRAGMENT_SHADER_ATI 0x8920
2477 #define GL_REG_0_ATI 0x8921
2478 #define GL_REG_1_ATI 0x8922
2479 #define GL_REG_2_ATI 0x8923
2480 #define GL_REG_3_ATI 0x8924
2481 #define GL_REG_4_ATI 0x8925
2482 #define GL_REG_5_ATI 0x8926
2483 #define GL_REG_6_ATI 0x8927
2484 #define GL_REG_7_ATI 0x8928
2485 #define GL_REG_8_ATI 0x8929
2486 #define GL_REG_9_ATI 0x892A
2487 #define GL_REG_10_ATI 0x892B
2488 #define GL_REG_11_ATI 0x892C
2489 #define GL_REG_12_ATI 0x892D
2490 #define GL_REG_13_ATI 0x892E
2491 #define GL_REG_14_ATI 0x892F
2492 #define GL_REG_15_ATI 0x8930
2493 #define GL_REG_16_ATI 0x8931
2494 #define GL_REG_17_ATI 0x8932
2495 #define GL_REG_18_ATI 0x8933
2496 #define GL_REG_19_ATI 0x8934
2497 #define GL_REG_20_ATI 0x8935
2498 #define GL_REG_21_ATI 0x8936
2499 #define GL_REG_22_ATI 0x8937
2500 #define GL_REG_23_ATI 0x8938
2501 #define GL_REG_24_ATI 0x8939
2502 #define GL_REG_25_ATI 0x893A
2503 #define GL_REG_26_ATI 0x893B
2504 #define GL_REG_27_ATI 0x893C
2505 #define GL_REG_28_ATI 0x893D
2506 #define GL_REG_29_ATI 0x893E
2507 #define GL_REG_30_ATI 0x893F
2508 #define GL_REG_31_ATI 0x8940
2509 #define GL_CON_0_ATI 0x8941
2510 #define GL_CON_1_ATI 0x8942
2511 #define GL_CON_2_ATI 0x8943
2512 #define GL_CON_3_ATI 0x8944
2513 #define GL_CON_4_ATI 0x8945
2514 #define GL_CON_5_ATI 0x8946
2515 #define GL_CON_6_ATI 0x8947
2516 #define GL_CON_7_ATI 0x8948
2517 #define GL_CON_8_ATI 0x8949
2518 #define GL_CON_9_ATI 0x894A
2519 #define GL_CON_10_ATI 0x894B
2520 #define GL_CON_11_ATI 0x894C
2521 #define GL_CON_12_ATI 0x894D
2522 #define GL_CON_13_ATI 0x894E
2523 #define GL_CON_14_ATI 0x894F
2524 #define GL_CON_15_ATI 0x8950
2525 #define GL_CON_16_ATI 0x8951
2526 #define GL_CON_17_ATI 0x8952
2527 #define GL_CON_18_ATI 0x8953
2528 #define GL_CON_19_ATI 0x8954
2529 #define GL_CON_20_ATI 0x8955
2530 #define GL_CON_21_ATI 0x8956
2531 #define GL_CON_22_ATI 0x8957
2532 #define GL_CON_23_ATI 0x8958
2533 #define GL_CON_24_ATI 0x8959
2534 #define GL_CON_25_ATI 0x895A
2535 #define GL_CON_26_ATI 0x895B
2536 #define GL_CON_27_ATI 0x895C
2537 #define GL_CON_28_ATI 0x895D
2538 #define GL_CON_29_ATI 0x895E
2539 #define GL_CON_30_ATI 0x895F
2540 #define GL_CON_31_ATI 0x8960
2541 #define GL_MOV_ATI 0x8961
2542 #define GL_ADD_ATI 0x8963
2543 #define GL_MUL_ATI 0x8964
2544 #define GL_SUB_ATI 0x8965
2545 #define GL_DOT3_ATI 0x8966
2546 #define GL_DOT4_ATI 0x8967
2547 #define GL_MAD_ATI 0x8968
2548 #define GL_LERP_ATI 0x8969
2549 #define GL_CND_ATI 0x896A
2550 #define GL_CND0_ATI 0x896B
2551 #define GL_DOT2_ADD_ATI 0x896C
2552 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2553 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2554 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2555 #define GL_NUM_PASSES_ATI 0x8970
2556 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2557 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2558 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2559 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2560 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2561 #define GL_SWIZZLE_STR_ATI 0x8976
2562 #define GL_SWIZZLE_STQ_ATI 0x8977
2563 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2564 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2565 #define GL_SWIZZLE_STRQ_ATI 0x897A
2566 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2567 #define GL_RED_BIT_ATI 0x00000001
2568 #define GL_GREEN_BIT_ATI 0x00000002
2569 #define GL_BLUE_BIT_ATI 0x00000004
2570 #define GL_2X_BIT_ATI 0x00000001
2571 #define GL_4X_BIT_ATI 0x00000002
2572 #define GL_8X_BIT_ATI 0x00000004
2573 #define GL_HALF_BIT_ATI 0x00000008
2574 #define GL_QUARTER_BIT_ATI 0x00000010
2575 #define GL_EIGHTH_BIT_ATI 0x00000020
2576 #define GL_SATURATE_BIT_ATI 0x00000040
2577 #define GL_COMP_BIT_ATI 0x00000002
2578 #define GL_NEGATE_BIT_ATI 0x00000004
2579 #define GL_BIAS_BIT_ATI 0x00000008
2580 #endif
2581 
2582 #ifndef GL_ATI_pn_triangles
2583 #define GL_PN_TRIANGLES_ATI 0x87F0
2584 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2585 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2586 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2587 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2588 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2589 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2590 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2591 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2592 #endif
2593 
2594 #ifndef GL_ATI_vertex_array_object
2595 #define GL_STATIC_ATI 0x8760
2596 #define GL_DYNAMIC_ATI 0x8761
2597 #define GL_PRESERVE_ATI 0x8762
2598 #define GL_DISCARD_ATI 0x8763
2599 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2600 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2601 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2602 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2603 #endif
2604 
2605 #ifndef GL_EXT_vertex_shader
2606 #define GL_VERTEX_SHADER_EXT 0x8780
2607 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2608 #define GL_OP_INDEX_EXT 0x8782
2609 #define GL_OP_NEGATE_EXT 0x8783
2610 #define GL_OP_DOT3_EXT 0x8784
2611 #define GL_OP_DOT4_EXT 0x8785
2612 #define GL_OP_MUL_EXT 0x8786
2613 #define GL_OP_ADD_EXT 0x8787
2614 #define GL_OP_MADD_EXT 0x8788
2615 #define GL_OP_FRAC_EXT 0x8789
2616 #define GL_OP_MAX_EXT 0x878A
2617 #define GL_OP_MIN_EXT 0x878B
2618 #define GL_OP_SET_GE_EXT 0x878C
2619 #define GL_OP_SET_LT_EXT 0x878D
2620 #define GL_OP_CLAMP_EXT 0x878E
2621 #define GL_OP_FLOOR_EXT 0x878F
2622 #define GL_OP_ROUND_EXT 0x8790
2623 #define GL_OP_EXP_BASE_2_EXT 0x8791
2624 #define GL_OP_LOG_BASE_2_EXT 0x8792
2625 #define GL_OP_POWER_EXT 0x8793
2626 #define GL_OP_RECIP_EXT 0x8794
2627 #define GL_OP_RECIP_SQRT_EXT 0x8795
2628 #define GL_OP_SUB_EXT 0x8796
2629 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2630 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2631 #define GL_OP_MOV_EXT 0x8799
2632 #define GL_OUTPUT_VERTEX_EXT 0x879A
2633 #define GL_OUTPUT_COLOR0_EXT 0x879B
2634 #define GL_OUTPUT_COLOR1_EXT 0x879C
2635 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2636 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2637 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2638 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2639 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2640 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2641 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2642 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2643 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2644 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2645 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2646 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2647 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2648 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2649 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2650 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2651 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2652 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2653 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2654 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2655 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2656 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2657 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2658 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2659 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2660 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2661 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2662 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2663 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2664 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2665 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2666 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2667 #define GL_OUTPUT_FOG_EXT 0x87BD
2668 #define GL_SCALAR_EXT 0x87BE
2669 #define GL_VECTOR_EXT 0x87BF
2670 #define GL_MATRIX_EXT 0x87C0
2671 #define GL_VARIANT_EXT 0x87C1
2672 #define GL_INVARIANT_EXT 0x87C2
2673 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2674 #define GL_LOCAL_EXT 0x87C4
2675 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2676 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2677 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2678 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2679 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2680 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2681 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2682 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2683 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2684 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2685 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2686 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2687 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2688 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2689 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2690 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2691 #define GL_X_EXT 0x87D5
2692 #define GL_Y_EXT 0x87D6
2693 #define GL_Z_EXT 0x87D7
2694 #define GL_W_EXT 0x87D8
2695 #define GL_NEGATIVE_X_EXT 0x87D9
2696 #define GL_NEGATIVE_Y_EXT 0x87DA
2697 #define GL_NEGATIVE_Z_EXT 0x87DB
2698 #define GL_NEGATIVE_W_EXT 0x87DC
2699 #define GL_ZERO_EXT 0x87DD
2700 #define GL_ONE_EXT 0x87DE
2701 #define GL_NEGATIVE_ONE_EXT 0x87DF
2702 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2703 #define GL_FULL_RANGE_EXT 0x87E1
2704 #define GL_CURRENT_VERTEX_EXT 0x87E2
2705 #define GL_MVP_MATRIX_EXT 0x87E3
2706 #define GL_VARIANT_VALUE_EXT 0x87E4
2707 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2708 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2709 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2710 #define GL_VARIANT_ARRAY_EXT 0x87E8
2711 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2712 #define GL_INVARIANT_VALUE_EXT 0x87EA
2713 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2714 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2715 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2716 #endif
2717 
2718 #ifndef GL_ATI_vertex_streams
2719 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2720 #define GL_VERTEX_STREAM0_ATI 0x876C
2721 #define GL_VERTEX_STREAM1_ATI 0x876D
2722 #define GL_VERTEX_STREAM2_ATI 0x876E
2723 #define GL_VERTEX_STREAM3_ATI 0x876F
2724 #define GL_VERTEX_STREAM4_ATI 0x8770
2725 #define GL_VERTEX_STREAM5_ATI 0x8771
2726 #define GL_VERTEX_STREAM6_ATI 0x8772
2727 #define GL_VERTEX_STREAM7_ATI 0x8773
2728 #define GL_VERTEX_SOURCE_ATI 0x8774
2729 #endif
2730 
2731 #ifndef GL_ATI_element_array
2732 #define GL_ELEMENT_ARRAY_ATI 0x8768
2733 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2734 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2735 #endif
2736 
2737 #ifndef GL_SUN_mesh_array
2738 #define GL_QUAD_MESH_SUN 0x8614
2739 #define GL_TRIANGLE_MESH_SUN 0x8615
2740 #endif
2741 
2742 #ifndef GL_SUN_slice_accum
2743 #define GL_SLICE_ACCUM_SUN 0x85CC
2744 #endif
2745 
2746 #ifndef GL_NV_multisample_filter_hint
2747 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2748 #endif
2749 
2750 #ifndef GL_NV_depth_clamp
2751 #define GL_DEPTH_CLAMP_NV 0x864F
2752 #endif
2753 
2754 #ifndef GL_NV_occlusion_query
2755 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2756 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2757 #define GL_PIXEL_COUNT_NV 0x8866
2758 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2759 #endif
2760 
2761 #ifndef GL_NV_point_sprite
2762 #define GL_POINT_SPRITE_NV 0x8861
2763 #define GL_COORD_REPLACE_NV 0x8862
2764 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2765 #endif
2766 
2767 #ifndef GL_NV_texture_shader3
2768 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2769 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2770 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2771 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2772 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2773 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2774 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2775 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2776 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2777 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2778 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2779 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2780 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2781 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2782 #define GL_HILO8_NV 0x885E
2783 #define GL_SIGNED_HILO8_NV 0x885F
2784 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2785 #endif
2786 
2787 #ifndef GL_NV_vertex_program1_1
2788 #endif
2789 
2790 #ifndef GL_EXT_shadow_funcs
2791 #endif
2792 
2793 #ifndef GL_EXT_stencil_two_side
2794 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2795 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2796 #endif
2797 
2798 #ifndef GL_ATI_text_fragment_shader
2799 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2800 #endif
2801 
2802 #ifndef GL_APPLE_client_storage
2803 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2804 #endif
2805 
2806 #ifndef GL_APPLE_element_array
2807 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2808 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2809 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2810 #endif
2811 
2812 #ifndef GL_APPLE_fence
2813 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2814 #define GL_FENCE_APPLE 0x8A0B
2815 #endif
2816 
2817 #ifndef GL_APPLE_vertex_array_object
2818 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2819 #endif
2820 
2821 #ifndef GL_APPLE_vertex_array_range
2822 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2823 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2824 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2825 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2826 #define GL_STORAGE_CACHED_APPLE 0x85BE
2827 #define GL_STORAGE_SHARED_APPLE 0x85BF
2828 #endif
2829 
2830 #ifndef GL_APPLE_ycbcr_422
2831 #define GL_YCBCR_422_APPLE 0x85B9
2832 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2833 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2834 #endif
2835 
2836 #ifndef GL_S3_s3tc
2837 #define GL_RGB_S3TC 0x83A0
2838 #define GL_RGB4_S3TC 0x83A1
2839 #define GL_RGBA_S3TC 0x83A2
2840 #define GL_RGBA4_S3TC 0x83A3
2841 #endif
2842 
2843 #ifndef GL_ATI_draw_buffers
2844 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2845 #define GL_DRAW_BUFFER0_ATI 0x8825
2846 #define GL_DRAW_BUFFER1_ATI 0x8826
2847 #define GL_DRAW_BUFFER2_ATI 0x8827
2848 #define GL_DRAW_BUFFER3_ATI 0x8828
2849 #define GL_DRAW_BUFFER4_ATI 0x8829
2850 #define GL_DRAW_BUFFER5_ATI 0x882A
2851 #define GL_DRAW_BUFFER6_ATI 0x882B
2852 #define GL_DRAW_BUFFER7_ATI 0x882C
2853 #define GL_DRAW_BUFFER8_ATI 0x882D
2854 #define GL_DRAW_BUFFER9_ATI 0x882E
2855 #define GL_DRAW_BUFFER10_ATI 0x882F
2856 #define GL_DRAW_BUFFER11_ATI 0x8830
2857 #define GL_DRAW_BUFFER12_ATI 0x8831
2858 #define GL_DRAW_BUFFER13_ATI 0x8832
2859 #define GL_DRAW_BUFFER14_ATI 0x8833
2860 #define GL_DRAW_BUFFER15_ATI 0x8834
2861 #endif
2862 
2863 #ifndef GL_ATI_pixel_format_float
2864 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
2865 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
2866 #endif
2867 
2868 #ifndef GL_ATI_texture_env_combine3
2869 #define GL_MODULATE_ADD_ATI 0x8744
2870 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2871 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2872 #endif
2873 
2874 #ifndef GL_ATI_texture_float
2875 #define GL_RGBA_FLOAT32_ATI 0x8814
2876 #define GL_RGB_FLOAT32_ATI 0x8815
2877 #define GL_ALPHA_FLOAT32_ATI 0x8816
2878 #define GL_INTENSITY_FLOAT32_ATI 0x8817
2879 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
2880 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2881 #define GL_RGBA_FLOAT16_ATI 0x881A
2882 #define GL_RGB_FLOAT16_ATI 0x881B
2883 #define GL_ALPHA_FLOAT16_ATI 0x881C
2884 #define GL_INTENSITY_FLOAT16_ATI 0x881D
2885 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
2886 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2887 #endif
2888 
2889 #ifndef GL_NV_float_buffer
2890 #define GL_FLOAT_R_NV 0x8880
2891 #define GL_FLOAT_RG_NV 0x8881
2892 #define GL_FLOAT_RGB_NV 0x8882
2893 #define GL_FLOAT_RGBA_NV 0x8883
2894 #define GL_FLOAT_R16_NV 0x8884
2895 #define GL_FLOAT_R32_NV 0x8885
2896 #define GL_FLOAT_RG16_NV 0x8886
2897 #define GL_FLOAT_RG32_NV 0x8887
2898 #define GL_FLOAT_RGB16_NV 0x8888
2899 #define GL_FLOAT_RGB32_NV 0x8889
2900 #define GL_FLOAT_RGBA16_NV 0x888A
2901 #define GL_FLOAT_RGBA32_NV 0x888B
2902 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2903 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2904 #define GL_FLOAT_RGBA_MODE_NV 0x888E
2905 #endif
2906 
2907 #ifndef GL_NV_fragment_program
2908 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2909 #define GL_FRAGMENT_PROGRAM_NV 0x8870
2910 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
2911 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2912 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2913 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
2914 #endif
2915 
2916 #ifndef GL_NV_half_float
2917 #define GL_HALF_FLOAT_NV 0x140B
2918 #endif
2919 
2920 #ifndef GL_NV_pixel_data_range
2921 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2922 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2923 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2924 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2925 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2926 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2927 #endif
2928 
2929 #ifndef GL_NV_primitive_restart
2930 #define GL_PRIMITIVE_RESTART_NV 0x8558
2931 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2932 #endif
2933 
2934 #ifndef GL_NV_texture_expand_normal
2935 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2936 #endif
2937 
2938 #ifndef GL_NV_vertex_program2
2939 #endif
2940 
2941 #ifndef GL_ATI_map_object_buffer
2942 #endif
2943 
2944 #ifndef GL_ATI_separate_stencil
2945 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2946 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2947 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2948 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2949 #endif
2950 
2951 #ifndef GL_ATI_vertex_attrib_array_object
2952 #endif
2953 
2954 #ifndef GL_OES_read_format
2955 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
2956 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
2957 #endif
2958 
2959 #ifndef GL_EXT_depth_bounds_test
2960 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2961 #define GL_DEPTH_BOUNDS_EXT 0x8891
2962 #endif
2963 
2964 #ifndef GL_EXT_texture_mirror_clamp
2965 #define GL_MIRROR_CLAMP_EXT 0x8742
2966 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2967 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
2968 #endif
2969 
2970 #ifndef GL_EXT_blend_equation_separate
2971 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
2972 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2973 #endif
2974 
2975 #ifndef GL_MESA_pack_invert
2976 #define GL_PACK_INVERT_MESA 0x8758
2977 #endif
2978 
2979 #ifndef GL_MESA_ycbcr_texture
2980 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
2981 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
2982 #define GL_YCBCR_MESA 0x8757
2983 #endif
2984 
2985 #ifndef GL_EXT_pixel_buffer_object
2986 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
2987 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
2988 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
2989 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
2990 #endif
2991 
2992 #ifndef GL_NV_fragment_program_option
2993 #endif
2994 
2995 #ifndef GL_NV_fragment_program2
2996 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
2997 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
2998 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
2999 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
3000 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3001 #endif
3002 
3003 #ifndef GL_NV_vertex_program2_option
3004 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
3005 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
3006 #endif
3007 
3008 #ifndef GL_NV_vertex_program3
3009 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
3010 #endif
3011 
3012 #ifndef GL_EXT_framebuffer_object
3013 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3014 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
3015 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3016 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3018 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3021 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3022 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3023 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3024 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3025 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3026 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3027 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3028 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3029 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3030 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3031 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3032 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3033 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3034 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3035 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3036 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3037 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3038 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3039 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3040 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3041 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3042 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3043 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3044 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3045 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3046 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3047 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3048 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3049 #define GL_FRAMEBUFFER_EXT 0x8D40
3050 #define GL_RENDERBUFFER_EXT 0x8D41
3051 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3052 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3053 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3054 #define GL_STENCIL_INDEX1_EXT 0x8D46
3055 #define GL_STENCIL_INDEX4_EXT 0x8D47
3056 #define GL_STENCIL_INDEX8_EXT 0x8D48
3057 #define GL_STENCIL_INDEX16_EXT 0x8D49
3058 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3059 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3060 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3061 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3062 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3063 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3064 #endif
3065 
3066 #ifndef GL_GREMEDY_string_marker
3067 #endif
3068 
3069 #ifndef GL_EXT_packed_depth_stencil
3070 #define GL_DEPTH_STENCIL_EXT 0x84F9
3071 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
3072 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
3073 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3074 #endif
3075 
3076 #ifndef GL_EXT_stencil_clear_tag
3077 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
3078 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3079 #endif
3080 
3081 #ifndef GL_EXT_texture_sRGB
3082 #define GL_SRGB_EXT 0x8C40
3083 #define GL_SRGB8_EXT 0x8C41
3084 #define GL_SRGB_ALPHA_EXT 0x8C42
3085 #define GL_SRGB8_ALPHA8_EXT 0x8C43
3086 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
3087 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
3088 #define GL_SLUMINANCE_EXT 0x8C46
3089 #define GL_SLUMINANCE8_EXT 0x8C47
3090 #define GL_COMPRESSED_SRGB_EXT 0x8C48
3091 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
3092 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
3093 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
3094 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
3095 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
3096 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
3097 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
3098 #endif
3099 
3100 #ifndef GL_EXT_framebuffer_blit
3101 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
3102 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
3103 #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
3104 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
3105 #endif
3106 
3107 #ifndef GL_EXT_framebuffer_multisample
3108 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
3109 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
3110 #define GL_MAX_SAMPLES_EXT 0x8D57
3111 #endif
3112 
3113 #ifndef GL_MESAX_texture_stack
3114 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
3115 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
3116 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
3117 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
3118 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
3119 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
3120 #endif
3121 
3122 #ifndef GL_EXT_timer_query
3123 #define GL_TIME_ELAPSED_EXT 0x88BF
3124 #endif
3125 
3126 #ifndef GL_EXT_gpu_program_parameters
3127 #endif
3128 
3129 #ifndef GL_APPLE_flush_buffer_range
3130 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3131 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3132 #endif
3133 
3134 #ifndef GL_NV_gpu_program4
3135 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3136 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3137 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3138 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3139 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3140 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3141 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
3142 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
3143 #endif
3144 
3145 #ifndef GL_NV_geometry_program4
3146 #define GL_LINES_ADJACENCY_EXT 0x000A
3147 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
3148 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
3149 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
3150 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
3151 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3152 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3153 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
3154 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
3155 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
3156 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3157 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
3158 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
3159 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
3160 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
3161 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
3162 #endif
3163 
3164 #ifndef GL_EXT_geometry_shader4
3165 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
3166 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
3167 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
3168 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
3169 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
3170 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
3171 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
3172 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3173 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
3174 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
3175 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
3176 /* reuse GL_LINES_ADJACENCY_EXT */
3177 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
3178 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
3179 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
3180 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
3181 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
3182 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
3183 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
3184 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
3185 #endif
3186 
3187 #ifndef GL_NV_vertex_program4
3188 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3189 #endif
3190 
3191 #ifndef GL_EXT_gpu_shader4
3192 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
3193 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
3194 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
3195 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
3196 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
3197 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
3198 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
3199 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
3200 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
3201 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
3202 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
3203 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
3204 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
3205 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
3206 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
3207 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
3208 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
3209 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
3210 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
3211 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
3212 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
3213 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
3214 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
3215 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
3216 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
3217 #endif
3218 
3219 #ifndef GL_EXT_draw_instanced
3220 #endif
3221 
3222 #ifndef GL_EXT_packed_float
3223 #define GL_R11F_G11F_B10F_EXT 0x8C3A
3224 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3225 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3226 #endif
3227 
3228 #ifndef GL_EXT_texture_array
3229 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3230 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3231 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3232 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3233 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3234 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3235 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3236 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
3237 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
3238 #endif
3239 
3240 #ifndef GL_EXT_texture_buffer_object
3241 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
3242 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3243 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3244 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3245 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3246 #endif
3247 
3248 #ifndef GL_EXT_texture_compression_latc
3249 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
3250 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
3251 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
3252 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
3253 #endif
3254 
3255 #ifndef GL_EXT_texture_compression_rgtc
3256 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3257 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3258 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3259 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3260 #endif
3261 
3262 #ifndef GL_EXT_texture_shared_exponent
3263 #define GL_RGB9_E5_EXT 0x8C3D
3264 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
3265 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
3266 #endif
3267 
3268 #ifndef GL_NV_depth_buffer_float
3269 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
3270 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
3271 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
3272 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
3273 #endif
3274 
3275 #ifndef GL_NV_fragment_program4
3276 #endif
3277 
3278 #ifndef GL_NV_framebuffer_multisample_coverage
3279 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
3280 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
3281 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
3282 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
3283 #endif
3284 
3285 #ifndef GL_EXT_framebuffer_sRGB
3286 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
3287 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
3288 #endif
3289 
3290 #ifndef GL_NV_geometry_shader4
3291 #endif
3292 
3293 #ifndef GL_NV_parameter_buffer_object
3294 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
3295 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
3296 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
3297 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
3298 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
3299 #endif
3300 
3301 #ifndef GL_EXT_draw_buffers2
3302 #endif
3303 
3304 #ifndef GL_NV_transform_feedback
3305 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
3306 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
3307 #define GL_TEXTURE_COORD_NV 0x8C79
3308 #define GL_CLIP_DISTANCE_NV 0x8C7A
3309 #define GL_VERTEX_ID_NV 0x8C7B
3310 #define GL_PRIMITIVE_ID_NV 0x8C7C
3311 #define GL_GENERIC_ATTRIB_NV 0x8C7D
3312 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
3313 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
3314 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
3315 #define GL_ACTIVE_VARYINGS_NV 0x8C81
3316 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
3317 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
3318 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
3319 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
3320 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
3321 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
3322 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
3323 #define GL_RASTERIZER_DISCARD_NV 0x8C89
3324 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
3325 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
3326 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
3327 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
3328 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
3329 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
3330 #endif
3331 
3332 #ifndef GL_EXT_bindable_uniform
3333 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
3334 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
3335 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
3336 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
3337 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
3338 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
3339 #endif
3340 
3341 #ifndef GL_EXT_texture_integer
3342 #define GL_RGBA32UI_EXT 0x8D70
3343 #define GL_RGB32UI_EXT 0x8D71
3344 #define GL_ALPHA32UI_EXT 0x8D72
3345 #define GL_INTENSITY32UI_EXT 0x8D73
3346 #define GL_LUMINANCE32UI_EXT 0x8D74
3347 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
3348 #define GL_RGBA16UI_EXT 0x8D76
3349 #define GL_RGB16UI_EXT 0x8D77
3350 #define GL_ALPHA16UI_EXT 0x8D78
3351 #define GL_INTENSITY16UI_EXT 0x8D79
3352 #define GL_LUMINANCE16UI_EXT 0x8D7A
3353 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
3354 #define GL_RGBA8UI_EXT 0x8D7C
3355 #define GL_RGB8UI_EXT 0x8D7D
3356 #define GL_ALPHA8UI_EXT 0x8D7E
3357 #define GL_INTENSITY8UI_EXT 0x8D7F
3358 #define GL_LUMINANCE8UI_EXT 0x8D80
3359 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
3360 #define GL_RGBA32I_EXT 0x8D82
3361 #define GL_RGB32I_EXT 0x8D83
3362 #define GL_ALPHA32I_EXT 0x8D84
3363 #define GL_INTENSITY32I_EXT 0x8D85
3364 #define GL_LUMINANCE32I_EXT 0x8D86
3365 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
3366 #define GL_RGBA16I_EXT 0x8D88
3367 #define GL_RGB16I_EXT 0x8D89
3368 #define GL_ALPHA16I_EXT 0x8D8A
3369 #define GL_INTENSITY16I_EXT 0x8D8B
3370 #define GL_LUMINANCE16I_EXT 0x8D8C
3371 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
3372 #define GL_RGBA8I_EXT 0x8D8E
3373 #define GL_RGB8I_EXT 0x8D8F
3374 #define GL_ALPHA8I_EXT 0x8D90
3375 #define GL_INTENSITY8I_EXT 0x8D91
3376 #define GL_LUMINANCE8I_EXT 0x8D92
3377 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
3378 #define GL_RED_INTEGER_EXT 0x8D94
3379 #define GL_GREEN_INTEGER_EXT 0x8D95
3380 #define GL_BLUE_INTEGER_EXT 0x8D96
3381 #define GL_ALPHA_INTEGER_EXT 0x8D97
3382 #define GL_RGB_INTEGER_EXT 0x8D98
3383 #define GL_RGBA_INTEGER_EXT 0x8D99
3384 #define GL_BGR_INTEGER_EXT 0x8D9A
3385 #define GL_BGRA_INTEGER_EXT 0x8D9B
3386 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
3387 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
3388 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
3389 #endif
3390 
3391  /*************************************************************/
3392 
3393 #include <stddef.h>
3394 #ifndef GL_VERSION_2_0
3395  /* GL type for program/shader text */
3396  typedef char GLchar; /* native character */
3397 #endif
3398 
3399 #ifndef GL_VERSION_1_5
3400  /* GL types for handling large vertex buffer objects */
3403 #endif
3404 
3405 #ifndef GL_ARB_vertex_buffer_object
3406  /* GL types for handling large vertex buffer objects */
3409 #endif
3410 
3411 #ifndef GL_ARB_shader_objects
3412  /* GL types for handling shader object handles and program/shader text */
3413  typedef char GLcharARB; /* native character */
3414  typedef unsigned int GLhandleARB; /* shader object handle */
3415 #endif
3416 
3417 /* GL types for "half" precision (s10e5) float data in host memory */
3418 #ifndef GL_ARB_half_float_pixel
3419  typedef unsigned short GLhalfARB;
3420 #endif
3421 
3422 #ifndef GL_NV_half_float
3423  typedef unsigned short GLhalfNV;
3424 #endif
3425 
3426 #ifndef GLEXT_64_TYPES_DEFINED
3427 /* This code block is duplicated in glext.h, so must be protected */
3428 #define GLEXT_64_TYPES_DEFINED
3429 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
3430 /* (as used in the GL_EXT_timer_query extension). */
3431 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
3432 #include <inttypes.h>
3433 #elif defined(__sun__)
3434 #include <inttypes.h>
3435 #if defined(__STDC__)
3436 #if defined(__arch64__)
3437  typedef long int int64_t;
3438  typedef unsigned long int uint64_t;
3439 #else
3440  typedef long long int int64_t;
3441  typedef unsigned long long int uint64_t;
3442 #endif /* __arch64__ */
3443 #endif /* __STDC__ */
3444 #elif defined(__VMS)
3445 #include <inttypes.h>
3446 #elif defined(__SCO__) || defined(__USLC__)
3447 #include <stdint.h>
3448 #elif defined(__UNIXOS2__) || defined(__SOL64__)
3449  typedef long int int32_t;
3450  typedef long long int int64_t;
3451  typedef unsigned long long int uint64_t;
3452 #elif defined(_WIN32) && defined(__GNUC__)
3453 #include <stdint.h>
3454 #elif defined(_WIN32)
3455  typedef __int32 int32_t;
3456  typedef __int64 int64_t;
3457  typedef unsigned __int64 uint64_t;
3458 #else
3459 #include <inttypes.h> /* Fallback option */
3460 #endif
3461 #endif
3462 
3463 #ifndef GL_EXT_timer_query
3466 #endif
3467 
3468 #ifndef GL_VERSION_1_2
3469 #define GL_VERSION_1_2 1
3470 #ifdef GL_GLEXT_PROTOTYPES
3474  GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*);
3475  GLAPI void APIENTRY
3484  GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
3485  GLAPI void APIENTRY
3488  GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
3492  GLAPI void APIENTRY
3496  GLAPI void APIENTRY
3503  GLAPI void APIENTRY
3507  const GLvoid*);
3508  GLAPI void APIENTRY
3521  const GLvoid*);
3524  GLenum, const GLvoid*);
3527 #endif /* GL_GLEXT_PROTOTYPES */
3533  const GLvoid* indices);
3536  GLenum type, const GLvoid* table);
3538  GLenum target, GLenum pname, const GLfloat* params);
3540  GLenum target, GLenum pname, const GLint* params);
3544  GLenum target, GLenum format, GLenum type, GLvoid* table);
3546  GLenum target, GLenum pname, GLfloat* params);
3548  GLenum target, GLenum pname, GLint* params);
3551  const GLvoid* data);
3553  GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
3556  GLenum type, const GLvoid* image);
3559  GLenum format, GLenum type, const GLvoid* image);
3561  GLenum target, GLenum pname, GLfloat params);
3563  GLenum target, GLenum pname, const GLfloat* params);
3565  GLenum target, GLenum pname, GLint params);
3567  GLenum target, GLenum pname, const GLint* params);
3572  GLsizei height);
3574  GLenum target, GLenum format, GLenum type, GLvoid* image);
3576  GLenum target, GLenum pname, GLfloat* params);
3578  GLenum target, GLenum pname, GLint* params);
3581  GLvoid* span);
3584  GLenum format, GLenum type, const GLvoid* row, const GLvoid* column);
3587  GLvoid* values);
3589  GLenum target, GLenum pname, GLfloat* params);
3591  GLenum target, GLenum pname, GLint* params);
3594  GLvoid* values);
3596  GLenum target, GLenum pname, GLfloat* params);
3598  GLenum target, GLenum pname, GLint* params);
3601  typedef void(APIENTRYP PFNGLMINMAXPROC)(
3603  typedef void(APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);
3604  typedef void(APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);
3608  const GLvoid* pixels);
3612  GLenum type, const GLvoid* pixels);
3616 #endif
3617 
3618 #ifndef GL_VERSION_1_3
3619 #define GL_VERSION_1_3 1
3620 #ifdef GL_GLEXT_PROTOTYPES
3647  GLAPI void APIENTRY
3650  GLAPI void APIENTRY
3655  GLAPI void APIENTRY
3665  const GLvoid*);
3669  GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*);
3672  GLsizei, const GLvoid*);
3675  const GLvoid*);
3677  GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*);
3679 #endif /* GL_GLEXT_PROTOTYPES */
3684  GLenum target, const GLdouble* v);
3687  GLenum target, const GLfloat* v);
3690  GLenum target, const GLint* v);
3693  GLenum target, const GLshort* v);
3697  GLenum target, const GLdouble* v);
3699  GLenum target, GLfloat s, GLfloat t);
3701  GLenum target, const GLfloat* v);
3703  GLenum target, GLint s, GLint t);
3705  GLenum target, const GLint* v);
3707  GLenum target, GLshort s, GLshort t);
3709  GLenum target, const GLshort* v);
3713  GLenum target, const GLdouble* v);
3715  GLenum target, GLfloat s, GLfloat t, GLfloat r);
3717  GLenum target, const GLfloat* v);
3719  GLenum target, GLint s, GLint t, GLint r);
3721  GLenum target, const GLint* v);
3723  GLenum target, GLshort s, GLshort t, GLshort r);
3725  GLenum target, const GLshort* v);
3729  GLenum target, const GLdouble* v);
3731  GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
3733  GLenum target, const GLfloat* v);
3735  GLenum target, GLint s, GLint t, GLint r, GLint q);
3737  GLenum target, const GLint* v);
3739  GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
3741  GLenum target, const GLshort* v);
3751  const GLvoid* data);
3761  GLsizei imageSize, const GLvoid* data);
3767  GLsizei imageSize, const GLvoid* data);
3770 #endif
3771 
3772 #ifndef GL_VERSION_1_4
3773 #define GL_VERSION_1_4 1
3774 #ifdef GL_GLEXT_PROTOTYPES
3777  GLAPI void APIENTRY glFogCoordfv(const GLfloat*);
3779  GLAPI void APIENTRY glFogCoorddv(const GLdouble*);
3783  GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
3795  GLAPI void APIENTRY glSecondaryColor3iv(const GLint*);
3804  GLAPI void APIENTRY
3807  GLAPI void APIENTRY glWindowPos2dv(const GLdouble*);
3809  GLAPI void APIENTRY glWindowPos2fv(const GLfloat*);
3811  GLAPI void APIENTRY glWindowPos2iv(const GLint*);
3813  GLAPI void APIENTRY glWindowPos2sv(const GLshort*);
3815  GLAPI void APIENTRY glWindowPos3dv(const GLdouble*);
3817  GLAPI void APIENTRY glWindowPos3fv(const GLfloat*);
3819  GLAPI void APIENTRY glWindowPos3iv(const GLint*);
3821  GLAPI void APIENTRY glWindowPos3sv(const GLshort*);
3822 #endif /* GL_GLEXT_PROTOTYPES */
3827  typedef void(APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord);
3829  typedef void(APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord);
3835  GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices,
3836  GLsizei primcount);
3840  GLenum pname, const GLfloat* params);
3843  GLenum pname, const GLint* params);
3855  typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v);
3871  typedef void(APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v);
3873  typedef void(APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v);
3875  typedef void(APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v);
3877  typedef void(APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v);
3880  typedef void(APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v);
3882  GLfloat x, GLfloat y, GLfloat z);
3883  typedef void(APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v);
3885  typedef void(APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v);
3887  GLshort x, GLshort y, GLshort z);
3888  typedef void(APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v);
3889 #endif
3890 
3891 #ifndef GL_VERSION_1_5
3892 #define GL_VERSION_1_5 1
3893 #ifdef GL_GLEXT_PROTOTYPES
3907  GLAPI void APIENTRY
3909  GLAPI void APIENTRY
3915 #endif /* GL_GLEXT_PROTOTYPES */
3918  GLsizei n, const GLuint* ids);
3921  typedef void(APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
3923  GLenum target, GLenum pname, GLint* params);
3939  typedef GLvoid*(APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
3942  GLenum target, GLenum pname, GLint* params);
3944  GLenum target, GLenum pname, GLvoid** params);
3945 #endif
3946 
3947 #ifndef GL_VERSION_2_0
3948 #define GL_VERSION_2_0 1
3949 #ifdef GL_GLEXT_PROTOTYPES
3951  GLAPI void APIENTRY glDrawBuffers(GLsizei, const GLenum*);
3969  GLAPI void APIENTRY
3987  GLAPI void APIENTRY
3988  glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*);
4002  GLAPI void APIENTRY glUniform1iv(GLint, GLsizei, const GLint*);
4003  GLAPI void APIENTRY glUniform2iv(GLint, GLsizei, const GLint*);
4004  GLAPI void APIENTRY glUniform3iv(GLint, GLsizei, const GLint*);
4005  GLAPI void APIENTRY glUniform4iv(GLint, GLsizei, const GLint*);
4006  GLAPI void APIENTRY
4008  GLAPI void APIENTRY
4010  GLAPI void APIENTRY
4034  GLAPI void APIENTRY
4040  GLAPI void APIENTRY
4043  GLAPI void APIENTRY
4047  GLAPI void APIENTRY
4054  GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
4055 #endif /* GL_GLEXT_PROTOTYPES */
4064  GLenum face, GLuint mask);
4080  GLint* size, GLenum* type, GLchar* name);
4083  GLint* size, GLenum* type, GLchar* name);
4087  GLuint program, const GLchar* name);
4099  GLuint program, const GLchar* name);
4117  const GLint* length);