MRPT  1.9.9
Classes | Namespaces | Functions
COpenGLViewport.h File Reference
#include <mrpt/core/safe_pointers.h>
#include <mrpt/img/CImage.h>
#include <mrpt/opengl/CCamera.h>
#include <mrpt/opengl/CLight.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/opengl_frwds.h>
#include <mrpt/serialization/CSerializable.h>
#include <mrpt/system/CObservable.h>
#include <mrpt/system/mrptEvent.h>
Include dependency graph for COpenGLViewport.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  mrpt::opengl::COpenGLViewport
 A viewport within a COpenGLScene, containing a set of OpenGL objects to render. More...
 
struct  mrpt::opengl::COpenGLViewport::TLastProjectiveMatrixInfo
 
class  mrpt::opengl::mrptEventGLPreRender
 An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives. More...
 
class  mrpt::opengl::mrptEventGLPostRender
 An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers. More...
 

Namespaces

 mrpt
 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 
 mrpt::img
 
 mrpt::opengl
 The namespace for 3D scene representation and rendering.
 

Functions

COpenGLScene::Ptr & mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const CRenderizable::Ptr &r)
 Inserts an openGL object into a scene. More...
 
COpenGLViewport::Ptr & mrpt::opengl::operator<< (COpenGLViewport::Ptr &s, const std::vector< CRenderizable::Ptr > &v)
 Inserts any iterable set of openGL objects into a viewport. More...
 



Page generated by Doxygen 1.8.14 for MRPT 1.9.9 Git: 24b95e159 Thu Jan 23 01:15:46 2020 +0100 at jue ene 23 01:30:10 CET 2020