class TextureResourceHandler
This class is a workaround to crashes and memory leaks caused by not reserving and freeing opengl textures from the same thread.
class TextureResourceHandler { public: // methods static TextureResourceHandler& Instance(); texture_name_t generateTextureID(); void releaseTextureID(unsigned int texName); };
Methods
texture_name_t generateTextureID()
Return [textureName, textureUnit].