struct mrpt::opengl::VertexArrayObject::RAII_Impl

struct RAII_Impl
{
    // structs

    struct State;

    //
fields

    mrpt::containers::PerThreadDataHolder<State> m_state;

    // construction

    RAII_Impl();

    //
methods

    void create();
    void destroy();
    void bind();
    void release();
};