class mrpt::opengl::CSphere

A solid or wire-frame sphere.

mrpt::opengl::CSphere

See also:

opengl::COpenGLScene

#include <mrpt/opengl/CSphere.h>

class CSphere: public mrpt::opengl::CGeneralizedEllipsoidTemplate
{
public:
    // typedefs

    typedef mrpt::math::CMatrixFixed<float, DIM, 1> array_parameter_t;
    typedef mrpt::math::CMatrixFixed<float, DIM, 1> array_point_t;

    // construction

    CSphere(float radius = 1.0f, int nDivsLongitude = 20, int nDivsLatitude = 20);

    //
methods

    virtual void renderUpdateBuffers() const;
    void setRadius(float r);
    float getRadius() const;
    void setNumberDivsLongitude(int N);
    void setNumberDivsLatitude(int N);
    virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const;
    virtual mrpt::math::TBoundingBox getBoundingBox() const;
    uint32_t getNumberOfSegments();
    bool isAntiAliasingEnabled() const;
};

Inherited Members

public:
    // structs

    struct RenderContext;

    //
methods

    virtual void render(const RenderContext& rc) const = 0;
    virtual void renderUpdateBuffers() const = 0;
    virtual shader_list_t requiredShaders() const;
    virtual auto getBoundingBox() const = 0;
    virtual void freeOpenGLResources() = 0;
    virtual void onUpdateBuffers_Triangles() = 0;
    virtual void onUpdateBuffers_Wireframe() = 0;

Construction

CSphere(float radius = 1.0f, int nDivsLongitude = 20, int nDivsLatitude = 20)

Constructor.

Methods

virtual void renderUpdateBuffers() const

Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.

before they are sent for rendering in render()

virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const

Simulation of ray-trace, given a pose.

Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned

virtual mrpt::math::TBoundingBox getBoundingBox() const

Evaluates the bounding box of this object (including possible children) in the coordinate frame of the object parent.