class mrpt::opengl::CBox

A solid or wireframe box in 3D, defined by 6 rectangular faces parallel to the planes X, Y and Z (note that the object can be translated and rotated afterwards as any other CRenderizable object using the “object pose” in the base class).

Three drawing modes are possible:

  • Wireframe: setWireframe(true). Used color is the CRenderizable color

  • Solid box: setWireframe(false). Used color is the CRenderizable color

  • Solid box with border: setWireframe(false) + enableBoxBorder(true). Solid color is the CRenderizable color, border line can be set with setBoxBorderColor().

mrpt::opengl::CBox

See also:

opengl::COpenGLScene, opengl::CRenderizable

#include <mrpt/opengl/CBox.h>

class CBox:
    public mrpt::opengl::CRenderizableShaderTriangles,
    public mrpt::opengl::CRenderizableShaderWireFrame
{
public:
    // construction

    CBox();

    CBox(
        const mrpt::math::TPoint3D& corner1,
        const mrpt::math::TPoint3D& corner2,
        bool is_wireframe = false,
        float lineWidth = 1.0
        );

    //
methods

    virtual void render(const RenderContext& rc) const;
    virtual void renderUpdateBuffers() const;
    virtual shader_list_t requiredShaders() const;
    virtual void onUpdateBuffers_Wireframe();
    virtual void onUpdateBuffers_Triangles();
    virtual void freeOpenGLResources();
    virtual mrpt::math::TBoundingBox getBoundingBox() const;
    virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const;
    void setLineWidth(float width);
    float getLineWidth() const;
    void setWireframe(bool is_wireframe = true);
    bool isWireframe() const;
    void enableBoxBorder(bool drawBorder = true);
    bool isBoxBorderEnabled() const;
    void setBoxBorderColor(const mrpt::img::TColor& c);
    mrpt::img::TColor getBoxBorderColor() const;
    void setBoxCorners(const mrpt::math::TPoint3D& corner1, const mrpt::math::TPoint3D& corner2);

    void getBoxCorners(
        mrpt::math::TPoint3D& corner1,
        mrpt::math::TPoint3D& corner2
        ) const;
};

Inherited Members

public:
    // structs

    struct RenderContext;

    //
methods

    virtual void render(const RenderContext& rc) const = 0;
    virtual void renderUpdateBuffers() const = 0;
    virtual shader_list_t requiredShaders() const;
    virtual auto getBoundingBox() const = 0;
    virtual void freeOpenGLResources() = 0;
    virtual void onUpdateBuffers_Triangles() = 0;
    virtual void onUpdateBuffers_Wireframe() = 0;

Construction

CBox()

Basic empty constructor.

Set all parameters to default.

CBox(
    const mrpt::math::TPoint3D& corner1,
    const mrpt::math::TPoint3D& corner2,
    bool is_wireframe = false,
    float lineWidth = 1.0
    )

Constructor with all the parameters.

Methods

virtual void render(const RenderContext& rc) const

Implements the rendering of 3D objects in each class derived from CRenderizable.

This can be called more than once (one per required shader program) if the object registered several shaders.

See also:

renderUpdateBuffers

virtual void renderUpdateBuffers() const

Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.

before they are sent for rendering in render()

virtual shader_list_t requiredShaders() const

Returns the ID of the OpenGL shader program required to render this class.

See also:

DefaultShaderID

virtual void onUpdateBuffers_Wireframe()

Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.

virtual void onUpdateBuffers_Triangles()

Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.

virtual void freeOpenGLResources()

Free opengl buffers.

virtual mrpt::math::TBoundingBox getBoundingBox() const

Evaluates the bounding box of this object (including possible children) in the coordinate frame of the object parent.

virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const

Ray tracing.

See also:

mrpt::opengl::CRenderizable

void setBoxCorners(const mrpt::math::TPoint3D& corner1, const mrpt::math::TPoint3D& corner2)

Set the position and size of the box, from two corners in 3D.