Example: gui_windows_events
See: Tutorial: 3D scenes
C++ example source code:
/* +------------------------------------------------------------------------+ | Mobile Robot Programming Toolkit (MRPT) | | https://www.mrpt.org/ | | | | Copyright (c) 2005-2022, Individual contributors, see AUTHORS file | | See: https://www.mrpt.org/Authors - All rights reserved. | | Released under BSD License. See: https://www.mrpt.org/License | +------------------------------------------------------------------------+ */ #include <mrpt/gui.h> #include <mrpt/opengl/CGridPlaneXY.h> #include <mrpt/system/CObserver.h> #include <iostream> using namespace mrpt; using namespace mrpt::gui; using namespace mrpt::math; using namespace mrpt::system; using namespace mrpt::img; using namespace std; #include <mrpt/examples_config.h> string myExampleImage( MRPT_EXAMPLES_BASE_DIRECTORY + string("img_basic_example/frame_color.jpg")); class MyObserver : public mrpt::system::CObserver { protected: void OnEvent(const mrptEvent& e) override { if (e.isOfType<mrptEventOnDestroy>()) cout << "[MyObserver] Event received: mrptEventOnDestroy\n"; else if (e.isOfType<mrptEventWindowResize>()) { const mrptEventWindowResize& ee = static_cast<const mrptEventWindowResize&>(e); cout << "[MyObserver] Resize event received from: " << ee.source_object << ", new size: " << ee.new_width << " x " << ee.new_height << "\n"; } else if (e.isOfType<mrptEventWindowChar>()) { const mrptEventWindowChar& ee = static_cast<const mrptEventWindowChar&>(e); cout << "[MyObserver] Char event received from: " << ee.source_object << ". Char code: " << ee.char_code << " modif: " << ee.key_modifiers << "\n"; } else if (e.isOfType<mrptEventWindowClosed>()) { const mrptEventWindowClosed& ee = static_cast<const mrptEventWindowClosed&>(e); cout << "[MyObserver] Window closed event received from: " << ee.source_object << "\n"; } else if (e.isOfType<mrptEventMouseDown>()) { const mrptEventMouseDown& ee = static_cast<const mrptEventMouseDown&>(e); cout << "[MyObserver] Mouse down event received from: " << ee.source_object << "pt: " << ee.coords.x << "," << ee.coords.y << "\n"; } else cout << "[MyObserver] Event received: Another mrptEvent \n"; } }; // Observe windows for events. // Declared out of the scope of windows so we can observe their destructors MyObserver observer; void TestGuiWindowsEvents() { // Create some windows: CDisplayWindow win2D("Bitmap window", 300, 300); { mrpt::img::CImage img(300, 300, CH_RGB); img.filledRectangle(0, 0, 300, 300, TColor(0, 0, 255)); img.textOut(50, 50, "Hello world!", TColor(255, 255, 255)); win2D.showImage(img); } CDisplayWindow3D win3D("3D window", 300, 300); { mrpt::opengl::COpenGLScene::Ptr& scene = win3D.get3DSceneAndLock(); scene->insert(mrpt::opengl::CGridPlaneXY::Create()); win3D.unlockAccess3DScene(); win3D.repaint(); } CDisplayWindowPlots winPlot("Plots window", 300, 300); // Tile windows nicely: win2D.setPos(10, 10); win3D.setPos(340, 10); winPlot.setPos(10, 340); observer.observeBegin(win2D); observer.observeBegin(win3D); observer.observeBegin(winPlot); // Wait until end: cout << "Waiting for window events...\n"; cout << "** Close any window to end the program **\n"; while (win2D.isOpen() && win3D.isOpen() && winPlot.isOpen()) { std::this_thread::sleep_for(100ms); } } // ------------------------------------------------------ // MAIN // ------------------------------------------------------ int main() { try { TestGuiWindowsEvents(); return 0; } catch (const std::exception& e) { std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl; return -1; } catch (...) { printf("Untyped exception!!"); return -1; } }