struct mrpt::opengl::CPolyhedron::TPolyhedronFace
Overview
Struct used to store a polyhedron face.
Consists on a set of vertex indices and a normal vector.
#include <mrpt/opengl/CPolyhedron.h> struct TPolyhedronFace { // fields std::vector<uint32_t> vertices; mrpt::math::TVector3D normal; // construction TPolyhedronFace(); // methods double area(const std::vector<mrpt::math::TPoint3D>& vertices) const; void getCenter(const std::vector<mrpt::math::TPoint3D>& vertices, mrpt::math::TPoint3D& p) const; };
Fields
std::vector<uint32_t> vertices
Vector of indices to the vertex list.
mrpt::math::TVector3D normal
Normal vector.
Construction
TPolyhedronFace()
Fast default constructor.
Initializes to garbage.
Methods
double area(const std::vector<mrpt::math::TPoint3D>& vertices) const
Given a set of vertices, computes the area of this face.
void getCenter(const std::vector<mrpt::math::TPoint3D>& vertices, mrpt::math::TPoint3D& p) const
Given a set of vertices, get this face’s center.