struct mrpt::internal::ClockState
struct ClockState { // structs struct MonotonicToRealtimeEpoch; // fields MonotonicToRealtimeEpoch m2r_epoch; bool monotonic_epoch_init = false; // methods static ClockState& Instance(); mrpt::Clock::Source selectedClock() const; void selectedClock(mrpt::Clock::Source s); uint64_t simulatedTime() const; void simulatedTime(uint64_t t); };