class mrpt::opengl::CAngularObservationMesh
Overview
A mesh built from a set of 2D laser scan observations.
Each element of this set is a single scan through the yaw, given a specific pitch. Each scan has a mrpt::poses::CPose3D identifying the origin of the scan, which ideally is the same for every one of them.
#include <mrpt/opengl/CAngularObservationMesh.h> class CAngularObservationMesh: public mrpt::opengl::CRenderizableShaderTriangles, public mrpt::opengl::CRenderizableShaderWireFrame { public: // structs struct TDoubleRange; // classes template <class T> class FTrace1D; template <class T> class FTrace2D; // construction CAngularObservationMesh(); // methods virtual void freeOpenGLResources(); virtual void render(const RenderContext& rc) const; virtual void renderUpdateBuffers() const; virtual shader_list_t requiredShaders() const; virtual void onUpdateBuffers_Wireframe(); virtual void onUpdateBuffers_Triangles(); void setName(const std::string& n); std::string getName() const; bool isVisible() const; void setVisibility(bool visible = true); bool castShadows() const; void castShadows(bool doCast = true); void enableShowName(bool showName = true); bool isShowNameEnabled() const; CRenderizable& setPose(const mrpt::poses::CPose3D& o); CRenderizable& setPose(const mrpt::poses::CPose2D& o); CRenderizable& setPose(const mrpt::math::TPose3D& o); CRenderizable& setPose(const mrpt::math::TPose2D& o); CRenderizable& setPose(const mrpt::poses::CPoint3D& o); CRenderizable& setPose(const mrpt::poses::CPoint2D& o); mrpt::math::TPose3D getPose() const; mrpt::poses::CPose3D getCPose() const; CRenderizable& setLocation(double x, double y, double z); CRenderizable& setLocation(const mrpt::math::TPoint3D& p); mrpt::img::TColorf getColor() const; mrpt::img::TColor getColor_u8() const; CRenderizable& setColorA(const float a); virtual CRenderizable& setColorA_u8(const uint8_t a); float materialShininess() const; void materialShininess(float shininess); CRenderizable& setScale(float s); CRenderizable& setScale(float sx, float sy, float sz); float getScaleX() const; float getScaleY() const; float getScaleZ() const; CRenderizable& setColor(const mrpt::img::TColorf& c); CRenderizable& setColor(float R, float G, float B, float A = 1); CRenderizable& setColor_u8(uint8_t R, uint8_t G, uint8_t B, uint8_t A = 255); virtual auto internalBoundingBoxLocal() const; bool isWireframe() const; void setWireframe(bool enabled = true); bool isTransparencyEnabled() const; void enableTransparency(bool enabled = true); virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; void setPitchBounds(const double initial, const double final); void setPitchBounds(const std::vector<double>& bounds); void getPitchBounds(double& initial, double& final) const; void getPitchBounds(std::vector<double>& bounds) const; void getScanSet(std::vector<mrpt::obs::CObservation2DRangeScan>& scans) const; bool setScanSet(const std::vector<mrpt::obs::CObservation2DRangeScan>& scans); void generateSetOfTriangles(CSetOfTriangles::Ptr& res) const; void generatePointCloud(mrpt::maps::CPointsMap* out_map) const; void getTracedRays(CSetOfLines::Ptr& res) const; void getUntracedRays(CSetOfLines::Ptr& res, double dist) const; void generateSetOfTriangles(std::vector<mrpt::math::TPolygon3D>& res) const; void getActualMesh(mrpt::math::CMatrixDynamic<mrpt::math::TPoint3D_data<double>>& pts, mrpt::math::CMatrixBool& validity) const; void cullFaces(const TCullFace& cf); virtual bool cullElegible() const; virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const; virtual void enqueueForRenderRecursive( ] const mrpt::opengl::TRenderMatrices& state, ] RenderQueue& rq, ] bool wholeInView, ] bool is1stShadowMapPass ) const; virtual bool isCompositeObject() const; void updateBuffers() const; void notifyChange() const; bool hasToUpdateBuffers() const; auto getBoundingBox() const; auto getBoundingBoxLocal() const; virtual mrpt::math::TPoint3Df getLocalRepresentativePoint() const; void setLocalRepresentativePoint(const mrpt::math::TPoint3Df& p); mrpt::opengl::CText& labelObject() const; virtual void initializeTextures() const; template <class T> static void trace2DSetOfRays( const T& e, const mrpt::poses::CPose3D& initial, CAngularObservationMesh::Ptr& caom, const TDoubleRange& pitchs, const TDoubleRange& yaws ); template <class T> static void trace1DSetOfRays( const T& e, const mrpt::poses::CPose3D& initial, mrpt::obs::CObservation2DRangeScan& obs, const TDoubleRange& yaws ); };
Inherited Members
public: // structs struct OutdatedState; struct RenderContext; struct State; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual void freeOpenGLResources() = 0; virtual void onUpdateBuffers_Triangles() = 0; virtual void onUpdateBuffers_Wireframe() = 0;
Construction
CAngularObservationMesh()
Basic constructor.
Methods
virtual void freeOpenGLResources()
Free opengl buffers.
virtual void render(const RenderContext& rc) const
Implements the rendering of 3D objects in each class derived from CRenderizable.
This can be called more than once (one per required shader program) if the object registered several shaders.
See also:
virtual void renderUpdateBuffers() const
Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.
before they are sent for rendering in render()
virtual shader_list_t requiredShaders() const
Returns the ID of the OpenGL shader program required to render this class.
See also:
virtual void onUpdateBuffers_Wireframe()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void onUpdateBuffers_Triangles()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
void setName(const std::string& n)
Changes the name of the object.
std::string getName() const
Returns the name of the object.
bool isVisible() const
Is the object visible?
See also:
void setVisibility(bool visible = true)
Set object visibility (default=true)
See also:
bool castShadows() const
Does the object cast shadows? (default=true)
void castShadows(bool doCast = true)
Enable/disable casting shadows by this object (default=true)
void enableShowName(bool showName = true)
Enables or disables showing the name of the object as a label when rendering.
bool isShowNameEnabled() const
See also:
CRenderizable& setPose(const mrpt::poses::CPose3D& o)
Defines the SE(3) (pose=translation+rotation) of the object with respect to its parent.
CRenderizable& setPose(const mrpt::poses::CPose2D& o)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
CRenderizable& setPose(const mrpt::math::TPose3D& o)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
CRenderizable& setPose(const mrpt::math::TPose2D& o)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
CRenderizable& setPose(const mrpt::poses::CPoint3D& o)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
CRenderizable& setPose(const mrpt::poses::CPoint2D& o)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
mrpt::math::TPose3D getPose() const
Returns the 3D pose of the object as TPose3D.
mrpt::poses::CPose3D getCPose() const
Returns a const ref to the 3D pose of the object as mrpt::poses::CPose3D (which explicitly contains the 3x3 rotation matrix)
CRenderizable& setLocation(double x, double y, double z)
Changes the location of the object, keeping untouched the orientation.
Returns:
a ref to this
CRenderizable& setLocation(const mrpt::math::TPoint3D& p)
Changes the location of the object, keeping untouched the orientation.
Returns:
a ref to this
mrpt::img::TColorf getColor() const
Get color components as floats in the range [0,1].
mrpt::img::TColor getColor_u8() const
Get color components as uint8_t in the range [0,255].
CRenderizable& setColorA(const float a)
Set alpha (transparency) color component in the range [0,1].
Returns:
a ref to this
virtual CRenderizable& setColorA_u8(const uint8_t a)
Set alpha (transparency) color component in the range [0,255].
Returns:
a ref to this
float materialShininess() const
Material shininess (for specular lights in shaders that support it), between 0.0f (none) to 1.0f (shiny)
void materialShininess(float shininess)
Material shininess (for specular lights in shaders that support it), between 0.0f (none) to 1.0f (shiny)
CRenderizable& setScale(float s)
Scale to apply to the object, in all three axes (default=1)
Returns:
a ref to this
CRenderizable& setScale(float sx, float sy, float sz)
Scale to apply to the object in each axis (default=1)
Returns:
a ref to this
float getScaleX() const
Get the current scaling factor in one axis.
float getScaleY() const
Get the current scaling factor in one axis.
float getScaleZ() const
Get the current scaling factor in one axis.
CRenderizable& setColor(const mrpt::img::TColorf& c)
Changes the default object color.
Returns:
a ref to this
CRenderizable& setColor(float R, float G, float B, float A = 1)
Set the color components of this object (R,G,B,Alpha, in the range 0-1)
Returns:
a ref to this
CRenderizable& setColor_u8(uint8_t R, uint8_t G, uint8_t B, uint8_t A = 255)
Set the color components of this object (R,G,B,Alpha, in the range 0-255)
Returns:
a ref to this
virtual auto internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()
bool isWireframe() const
Returns whether the object is configured as wireframe or solid.
void setWireframe(bool enabled = true)
Sets the display mode for the object.
True=wireframe, False=solid.
bool isTransparencyEnabled() const
Returns whether the object may be transparent or not.
void enableTransparency(bool enabled = true)
Enables or disables transparencies.
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Traces a ray to the object, returning the distance to a given pose through its X axis.
See also:
mrpt::opengl::CRenderizable, trace2DSetOfRays, trace1DSetOfRays
void setPitchBounds(const double initial, const double final)
Sets the pitch bounds for this range.
void setPitchBounds(const std::vector<double>& bounds)
Sets the pitch bounds for this range.
void getPitchBounds(double& initial, double& final) const
Gets the initial and final pitch bounds for this range.
void getPitchBounds(std::vector<double>& bounds) const
Gets the pitch bounds for this range.
void getScanSet(std::vector<mrpt::obs::CObservation2DRangeScan>& scans) const
Gets the scan set.
bool setScanSet(const std::vector<mrpt::obs::CObservation2DRangeScan>& scans)
Sets the scan set.
void generateSetOfTriangles(CSetOfTriangles::Ptr& res) const
Gets the mesh as a set of triangles, for displaying them.
See also:
generateSetOfTriangles (std::vector<TPolygon3D> &), mrpt::opengl::CSetOfTriangles,mrpt::opengl::mrpt::opengl::TTriangle
void generatePointCloud(mrpt::maps::CPointsMap* out_map) const
Returns the scanned points as a 3D point cloud.
The target pointmap must be passed as a pointer to allow the use of any derived class.
void getTracedRays(CSetOfLines::Ptr& res) const
Gets a set of lines containing the traced rays, for displaying them.
See also:
getUntracedRays, mrpt::opengl::CSetOfLines
void getUntracedRays(CSetOfLines::Ptr& res, double dist) const
Gets a set of lines containing the untraced rays, up to a specified distance, for displaying them.
See also:
getTracedRays, mrpt::opengl::CSetOfLines
void generateSetOfTriangles(std::vector<mrpt::math::TPolygon3D>& res) const
Gets the mesh as a set of polygons, to work with them.
See also:
generateSetOfTriangles(mrpt::opengl::CSetOfTriangles &)
void getActualMesh(mrpt::math::CMatrixDynamic<mrpt::math::TPoint3D_data<double>>& pts, mrpt::math::CMatrixBool& validity) const
Retrieves the full mesh, along with the validity matrix.
void cullFaces(const TCullFace& cf)
Control whether to render the FRONT, BACK, or BOTH (default) set of faces.
Refer to docs for glCullFace(). Example: If set to cullFaces(TCullFace::BACK);
, back faces will not be drawn (“culled”)
virtual bool cullElegible() const
Return false if this object should never be checked for being culled out (=not rendered if its bbox are out of the screen limits).
For example, skyboxes or other special effects.
virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const
Used from Scene::asYAML().
(New in MRPT 2.4.2)
virtual void enqueueForRenderRecursive( ] const mrpt::opengl::TRenderMatrices& state, ] RenderQueue& rq, ] bool wholeInView, ] bool is1stShadowMapPass ) const
Process all children objects recursively, if the object is a container.
Parameters:
wholeInView |
If true, it means that the render engine has already verified that the whole bounding box lies within the visible part of the viewport, so further culling checks can be discarded. |
virtual bool isCompositeObject() const
Should return true if enqueueForRenderRecursive() is defined since the object has inner children.
Examples: CSetOfObjects, CAssimpModel.
void updateBuffers() const
Calls renderUpdateBuffers() and clear the flag that is set with notifyChange()
void notifyChange() const
Call to enable calling renderUpdateBuffers() before the next render() rendering iteration.
bool hasToUpdateBuffers() const
Returns whether notifyChange() has been invoked since the last call to renderUpdateBuffers(), meaning the latter needs to be called again before rendering.
auto getBoundingBox() const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of my parent object, i.e.
if this object pose changes, the bbox returned here will change too. This is in contrast with the local bbox returned by getBoundingBoxLocal()
auto getBoundingBoxLocal() const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of my parent object, i.e.
if this object pose changes, the bbox returned here will change too. This is in contrast with the local bbox returned by getBoundingBoxLocal()
virtual mrpt::math::TPoint3Df getLocalRepresentativePoint() const
Provide a representative point (in object local coordinates), used to sort objects by eye-distance while rendering with transparencies (Default=[0,0,0])
void setLocalRepresentativePoint(const mrpt::math::TPoint3Df& p)
See getLocalRepresentativePoint()
mrpt::opengl::CText& labelObject() const
Returns or constructs (in its first invokation) the associated mrpt::opengl::CText object representing the label of the object.
See also:
virtual void initializeTextures() const
Initializes all textures (loads them into opengl memory).
template <class T> static void trace2DSetOfRays( const T& e, const mrpt::poses::CPose3D& initial, CAngularObservationMesh::Ptr& caom, const TDoubleRange& pitchs, const TDoubleRange& yaws )
2D ray tracing (will generate a 3D mesh).
Given an object and two ranges, realizes a scan from the initial pose and stores it in a CAngularObservationMesh object. The objective may be a Scene, a CRenderizable or any children of its.
See also:
mrpt::opengl::CRenderizable, mrpt::opengl::Scene.
template <class T> static void trace1DSetOfRays( const T& e, const mrpt::poses::CPose3D& initial, mrpt::obs::CObservation2DRangeScan& obs, const TDoubleRange& yaws )
2D ray tracing (will generate a vectorial mesh inside a plane).
Given an object and a range, realizes a scan from the initial pose and stores it in a CObservation2DRangeScan object. The objective may be a Scene, a CRenderizable or any children of its.
See also: