struct mrpt::opengl::Texture::Options

Options while creating a texture from an image.

#include <mrpt/opengl/Texture.h>

struct Options

    bool generateMipMaps = true;
    bool magnifyLinearFilter = true;
    bool enableTransparency = false;

    // construction



bool magnifyLinearFilter = true

If set (true), interpolation will happen when getting closer to the texture (magnify).

Otherwise (false), it will be not interpolated, so each pixel will be rendered as a square box with constant color (e.g. suitable for gridmaps)