struct mrpt::opengl::COctreePointRenderer::TRenderQueueElement

struct TRenderQueueElement
{
    //
fields

    size_t node_id;
    float render_area_sqpixels;

    // construction

    TRenderQueueElement(
        size_t id,
        float area_sq
        );
};

Fields

size_t node_id

The node ID to render.

float render_area_sqpixels

The approximate size of the octree on the screen (squared pixels).