MRPT  2.0.2
Classes | Namespaces | Functions
COpenGLViewport.h File Reference
#include <mrpt/core/safe_pointers.h>
#include <mrpt/img/CImage.h>
#include <mrpt/opengl/CCamera.h>
#include <mrpt/opengl/CSetOfLines.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/CTextMessageCapable.h>
#include <mrpt/opengl/CTexturedPlane.h>
#include <mrpt/opengl/Shader.h>
#include <mrpt/opengl/TLightParameters.h>
#include <mrpt/opengl/TRenderMatrices.h>
#include <mrpt/opengl/opengl_frwds.h>
#include <mrpt/serialization/CSerializable.h>
#include <mrpt/system/CObservable.h>
#include <mrpt/system/mrptEvent.h>
#include <map>
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Classes

class  mrpt::opengl::COpenGLViewport
 A viewport within a COpenGLScene, containing a set of OpenGL objects to render. More...
 
class  mrpt::opengl::mrptEventGLPreRender
 An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives. More...
 
class  mrpt::opengl::mrptEventGLPostRender
 An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers. More...
 

Namespaces

 mrpt::img
 
 mrpt::opengl
 The namespace for 3D scene representation and rendering.
 

Functions

COpenGLScene::Ptr & mrpt::opengl::operator<< (COpenGLScene::Ptr &s, const CRenderizable::Ptr &r)
 Inserts an openGL object into a scene. More...
 
COpenGLViewport::Ptr & mrpt::opengl::operator<< (COpenGLViewport::Ptr &s, const std::vector< CRenderizable::Ptr > &v)
 Inserts any iterable set of openGL objects into a viewport. More...
 



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