MRPT
1.9.9
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#include <mrpt/img/TColor.h>
#include <mrpt/math/TPoint3D.h>
#include <mrpt/math/math_frwds.h>
#include <mrpt/opengl/opengl_fonts.h>
#include <mrpt/poses/CPose3D.h>
#include <mrpt/serialization/CSerializable.h>
#include <deque>
Go to the source code of this file.
Classes | |
class | mrpt::opengl::CRenderizable |
The base class of 3D objects that can be directly rendered through OpenGL. More... | |
Namespaces | |
mrpt::opengl | |
The namespace for 3D scene representation and rendering. | |
Typedefs | |
using | mrpt::opengl::CListOpenGLObjects = std::deque< CRenderizable::Ptr > |
A list of objects pointers, automatically managing memory free at destructor, and managing copies correctly. More... | |
Functions | |
CRenderizable::Ptr & | mrpt::opengl::operator<< (CRenderizable::Ptr &r, const mrpt::poses::CPose3D &p) |
Applies a mrpt::poses::CPose3D transformation to the object. More... | |
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