#include "opengl-precomp.h"
#include <mrpt/config.h>
#include <mrpt/opengl/C3DSScene.h>
#include <mrpt/opengl/CTexturedPlane.h>
#include <mrpt/compress/zip.h>
#include <mrpt/system/filesystem.h>
#include <mrpt/system/vector_loadsave.h>
#include <mrpt/utils/CStringList.h>
#include <mrpt/utils/CStream.h>
#include <mrpt/utils/CFileOutputStream.h>
#include <mrpt/utils/CFileInputStream.h>
#include "opengl_internals.h"
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